Bonily

Czech Republic
On FACEIT since 2023 139 matches tracked 28 matches in 30 days
ELO ▼ 83
2,014
30-day peak: 2,097
Rank EU
#235,763
Czech Republic #1,939 in Czech Republic
Last updated:

How does Bonily play?

Rating 1.09 K/R 0.78 ADR 87.1 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 139 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.7
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 35x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Bonily is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −96 ELO
20 matches · 55% win rate
On Ancient −67 ELO
28 matches · 64% win rate
On Sundays −79 ELO, win rate 43%

Bonily loses the most ELO on Mirage: −96 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.34 · Anubis

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis34
53% better than 55%
0.78 better than 72%
86.3 better than 78%
1.11 better than 76%
51% of 160 duels right on the average
22% of 9 situations better than 13%
Ancient28
64% better than 84%
0.77 better than 61%
86.8 better than 73%
1.07 better than 62%
54% of 175 duels better than 66%
60% of 15 situations better than 92%
Dust 224
42% better than 18%
0.76 better than 61%
85.8 better than 74%
1.04 better than 53%
49% of 123 duels better than 38%
35% of 20 situations better than 44%
Mirage20
55% better than 64%
0.75 better than 55%
83.6 better than 67%
1.05 better than 58%
52% of 115 duels better than 57%
43% of 14 situations better than 66%
Inferno15
53% right on the average
0.81 better than 79%
90.5 better than 86%
1.14 better than 77%
57% of 72 duels better than 75%
36% of 11 situations better than 41%
Nuke9
56% -
0.84 -
91.3 -
1.20-
55% of 33 duels -
38% of 8 situations -
Cache5
20% -
0.94 -
102.0 -
1.23-
68% of 34 duels -
20% of 5 situations -
Vertigo4
50% -
0.82 -
77.8 -
1.08-
69% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bonily plays

Across 139 matches Bonily averages K/R 0.78, ADR 87.1 and a rating of 1.09. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 63 of 139 matches the rating was 1.10 or higher (45%), in 44 it was below 0.90. In 139 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: September 2026 at 1.11. Bonily loses the most ELO on Mirage (−96 ELO, win rate 55%). Things go best on Dust 2 (+25 ELO, win rate 42%). Match no. 2 of the day goes best: 62% win rate, −24 ELO. Last 30 days: 28 matches, win rate 50%, net ELO −137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.