BondeR0ven

Denmark
93 matches tracked
Last updated:

How does BondeR0ven play?

Rating 0.88 K/R 0.65 ADR 75.3 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 29% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

37% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 37%−13 pp · Ø 50% better than 1%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 11%−12 pp · Ø 23% better than 5%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.86−0.14 · Ø 1.00 better than 11%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 65%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 24%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 7x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.0).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 92%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 27%
Deaths per round 76%+4 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.89, ADR at 75.0, Headshots at 51%
▼ Got worse
Win rate −4 pp, ELO −140

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +100 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 33 · Cache
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno21
43% better than 26%
0.60 better than 9%
69.7 better than 15%
0.82 better than 5%
36% of 107 duels better than 4%
38% of 8 situations better than 54%
Nuke19
79% better than 99%
0.70 better than 39%
79.4 better than 52%
0.94 better than 31%
46% of 83 duels better than 27%
29% of 7 situations better than 21%
Ancient16
31% better than 4%
0.69 better than 41%
79.1 better than 52%
0.95 better than 46%
46% of 69 duels better than 31%
33% of 15 situations better than 42%
Cache12
42% -
0.72 -
82.2 -
0.91-
40% of 57 duels -
14% of 7 situations -
Vertigo8
25% -
0.48 -
60.6 -
0.65-
20% of 25 duels -
0% of 3 situations -
Anubis7
71% -
0.71 -
80.3 -
0.96-
43% of 23 duels -
20% of 5 situations -
Mirage6
50% -
0.61 -
68.2 -
0.81-
41% of 29 duels -
67% of 3 situations -
Dust 24
50% -
0.66 -
76.4 -
0.98-
41% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BondeR0ven plays

Across 93 matches BondeR0ven averages K/R 0.65, ADR 75.3 and a rating of 0.88. Biggest strength: Utility damage per round at 6.5, better than 92% of level 6 players. Most room to improve: Opening duels won at 37%, better than only 1% of level 6 players. Averages 14.5 kills per match with 51% headshots. The strongest map is Nuke with a 79% win rate in 19 matches. In 20 of 93 matches the rating was 1.10 or higher (22%), in 53 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. Things go best on Inferno (+28 ELO, win rate 43%). Got weaker: Win rate −4 pp, ELO −140. Unchanged in recent months: K/R at 0.65, Rating at 0.89, ADR at 75.0, Headshots at 51%. Last 30 days: 8 matches, win rate 50%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.