Bonamanan

Kyrgyzstan
On FACEIT since 2017 57 matches tracked 36 matches in 30 days
ELO
2,522
Rank EU
#48,944
Kyrgyzstan #157 in Kyrgyzstan
Last updated:

How does Bonamanan play?

Rating 1.11 K/R 0.81 ADR 89.2 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 57 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 11x 4K, 2 aces in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +3 pp
= Stayed the same
K/R at 0.82, ADR at 89.9, Win rate at 50%
▼ Got worse
Nothing clear

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
38% better than 8%
0.81 better than 77%
88.1 better than 79%
1.16 better than 80%
60% of 84 duels better than 88%
40% of 10 situations better than 55%
Mirage19
63% better than 86%
0.81 better than 77%
89.3 better than 83%
1.11 better than 71%
58% of 92 duels better than 83%
60% of 5 situations better than 94%
Ancient8
63% -
0.90 -
101.5 -
1.24-
58% of 45 duels -
20% of 5 situations -
Anubis6
50% -
0.73 -
85.9 -
0.95-
44% of 25 duels -
0% of 1 situations -
Inferno3
33% -
0.67 -
66.8 -
0.82-
100% of 4 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bonamanan plays

Across 57 matches Bonamanan averages K/R 0.81, ADR 89.2 and a rating of 1.11. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 26 of 57 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 36 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. Improved over the last three months: Rating +0.05, Headshots +3 pp. Unchanged in recent months: K/R at 0.82, ADR at 89.9, Win rate at 50%. Last 30 days: 36 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.