BonTaB

Turkey
On FACEIT since 2018 266 matches tracked 68 matches in 30 days
ELO ▲ 343
2,950
30-day peak: 2,983
Rank EU ▼ 626 places
#10,024
Turkey #207 in Turkey
30 days · prev. #9,398 · best #7,659
Last updated:
Next update possible in 17m 28s

How does BonTaB play?

Rating 1.02 (from 265 matches) K/R 0.71 ADR 78.7 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 265 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.5
Knife kills 6 in 266 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.3%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 26%
3K rounds 3.1%−1.2 pp · Ø 4.3% better than 8%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 26x 4K, 3 aces in 191 matches

Utility and deaths

Strength
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 50%+16 pp · Ø 34% better than 99%
Utility damage per round 7.2+3.2 · Ø 4.0 better than 97%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +378
= Stayed the same
Headshots at 46%, Win rate at 51%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −7.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.69 (at the start 0.77). Clearly below the average (0.75).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
31 matches · 39% win rate
In match 2 of the day −111 ELO
44 matches · 39% win rate
On Fridays −30 ELO, win rate 33%

BonTaB loses the most ELO on Ancient: −120 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2106
55% better than 56%
0.72 better than 34%
78.8 better than 34%
1.04 better than 42%
51% of 367 duels better than 43%
46% of 74 situations better than 72%
Anubis56
52% better than 41%
0.72 better than 33%
78.6 better than 32%
1.04 better than 43%
51% of 152 duels better than 42%
37% of 35 situations better than 45%
Inferno49
59% better than 52%
0.77 better than 44%
85.6 better than 54%
1.11 right on the average
52% of 154 duels better than 33%
28% of 36 situations better than 23%
Ancient31
39% better than 9%
0.60 better than 2%
68.5 better than 2%
0.84 better than 2%
41% of 73 duels better than 5%
18% of 11 situations better than 8%
Cache18
39% better than 8%
0.66 better than 7%
79.6 better than 26%
0.95 better than 8%
43% of 44 duels better than 6%
20% of 15 situations better than 12%
Mirage6
0% -
0.69 -
69.7 -
0.98-
43% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BonTaB plays

Across 266 matches BonTaB averages K/R 0.71 and ADR 78.7; the rating across the 265 rated matches is 1.02. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 46% headshots. The strongest map is Inferno with a 59% win rate in 49 matches. In 108 of 265 matches the rating was 1.10 or higher (41%), in 94 it was below 0.90. In 191 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. BonTaB loses the most ELO on Ancient (−120 ELO, win rate 39%). Things go best on Dust 2 (+79 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: ELO +378. Got weaker: K/R −0.08, Rating −0.12, ADR −7.9. Unchanged in recent months: Headshots at 46%, Win rate at 51%. Last 30 days: 68 matches, win rate 53%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.