Bombeeel

Isle of Man
158 matches tracked 12 matches in 30 days
Last updated:

How does Bombeeel play?

Rating 0.98 K/R 0.69 ADR 78.2 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 43%−7 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

21% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 1%−9 pp · Ø 10% better than 6%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.7
Knife kills 5 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 31%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 15x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +130
= Stayed the same
Headshots at 57%, Win rate at 53%
▼ Got worse
K/R −0.08, Rating −0.13, ADR −7.0

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.73).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −109 ELO
40 matches · 53% win rate
In match 1 of the day −87 ELO
59 matches · 47% win rate
Between 0:00 and 6:00 −60 ELO, win rate 40%
On Wednesdays −62 ELO, win rate 26%

Bombeeel loses the most ELO on Anubis: −109 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.43 · Ancient

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
57% better than 73%
0.67 better than 24%
74.5 better than 25%
0.94 better than 27%
45% of 153 duels better than 21%
38% of 24 situations right on the average
Anubis40
53% right on the average
0.69 better than 28%
79.8 better than 49%
0.97 better than 32%
50% of 143 duels better than 44%
37% of 19 situations better than 48%
Dust 227
48% better than 41%
0.75 better than 66%
83.8 better than 72%
1.07 better than 72%
49% of 101 duels better than 43%
43% of 23 situations better than 66%
Ancient22
36% better than 9%
0.66 better than 13%
75.6 better than 21%
0.95 better than 26%
43% of 87 duels better than 11%
29% of 14 situations better than 26%
Nuke12
67% -
0.76 -
79.2 -
1.06-
45% of 49 duels -
42% of 12 situations -
Cache7
86% -
0.73 -
78.1 -
1.03-
33% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bombeeel plays

Across 158 matches Bombeeel averages K/R 0.69, ADR 78.2 and a rating of 0.98. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Opening duels won at 43%, better than only 5% of level 9 players. Averages 15.3 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 57 of 158 matches the rating was 1.10 or higher (36%), in 67 it was below 0.90. In 117 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: June 2026 at 1.09. Bombeeel loses the most ELO on Anubis (−109 ELO, win rate 53%). Things go best in match 2 of the day (+57 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, −29 ELO. Improved over the last three months: ELO +130. Got weaker: K/R −0.08, Rating −0.13, ADR −7.0. Unchanged in recent months: Headshots at 57%, Win rate at 53%. Last 30 days: 12 matches, win rate 58%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.