Bolec35569

Poland
On FACEIT since 2016 170 matches tracked 104 matches in 30 days
Last updated:

How does Bolec35569 play?

Rating 0.97 K/R 0.68 ADR 73.7 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 17x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −6.8

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −109 ELO
62 matches · 45% win rate
On Mirage −64 ELO
52 matches · 54% win rate
On Mondays −59 ELO, win rate 46%

Bolec35569 loses the most ELO from match 5 of the day: −109 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.22 · Ancient
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 56%
0.67 better than 15%
72.2 better than 10%
0.96 better than 21%
51% of 178 duels better than 45%
38% of 24 situations better than 46%
Anubis30
57% better than 66%
0.71 better than 30%
74.1 better than 14%
1.00 better than 34%
53% of 131 duels better than 55%
38% of 26 situations better than 47%
Ancient28
46% better than 27%
0.66 better than 11%
73.4 better than 11%
0.93 better than 15%
40% of 97 duels better than 3%
47% of 19 situations better than 74%
Dust 222
59% better than 73%
0.73 better than 41%
79.3 better than 39%
1.04 better than 47%
59% of 85 duels better than 85%
53% of 17 situations better than 86%
Cache14
57% -
0.63 -
72.7 -
0.91-
52% of 44 duels -
38% of 8 situations -
Nuke12
50% -
0.64 -
68.6 -
0.93-
45% of 31 duels -
0% of 5 situations -
Inferno10
70% -
0.72 -
74.9 -
1.05-
67% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bolec35569 plays

Across 170 matches Bolec35569 averages K/R 0.68, ADR 73.7 and a rating of 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 52 of 170 matches the rating was 1.10 or higher (31%), in 70 it was below 0.90. In 150 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.02. Bolec35569 loses the most ELO from match 5 of the day (−109 ELO, win rate 45%). Things go best on Anubis (+34 ELO, win rate 57%). Match no. 2 of the day goes best: 66% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.05, ADR −6.8. Unchanged in recent months: Win rate at 55%. Last 30 days: 104 matches, win rate 55%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.