Bojo

Bulgaria
249 matches tracked 69 matches in 30 days
Last updated:

How does Bojo play?

Rating 0.97 (from 199 matches) K/R 0.69 ADR 76.0 from 249 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 16%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 25x 4K, 0 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.70, ADR at 76.5, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.66
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 249 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −206 ELO
57 matches · 44% win rate
In match 1 of the day −132 ELO
62 matches · 39% win rate
Between 0:00 and 6:00 −117 ELO, win rate 37%
On Thursdays −118 ELO, win rate 38%

Bojo loses the most ELO on Mirage: −206 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 249 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
49% better than 43%
0.71 better than 43%
76.5 better than 32%
1.02 better than 56%
50% of 233 duels right on the average
54% of 39 situations better than 87%
Mirage57
44% better than 27%
0.65 better than 17%
74.5 better than 25%
0.87 better than 11%
45% of 143 duels better than 21%
33% of 27 situations better than 36%
Ancient39
51% better than 48%
0.70 better than 31%
76.4 better than 25%
0.97 better than 32%
51% of 80 duels right on the average
27% of 30 situations better than 22%
Inferno34
47% better than 28%
0.69 better than 27%
75.9 better than 24%
0.98 better than 31%
51% of 106 duels better than 45%
35% of 17 situations better than 44%
Anubis27
41% better than 20%
0.72 better than 44%
79.2 better than 45%
1.02 right on the average
52% of 89 duels better than 56%
28% of 18 situations better than 25%
Nuke9
56% -
0.70 -
75.3 -
1.04-
50% of 36 duels -
50% of 4 situations -
Cache7
43% -
0.66 -
73.2 -
0.90-
43% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bojo plays

Across 249 matches Bojo averages K/R 0.69 and ADR 76.0; the rating across the 199 rated matches is 0.97. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 51% win rate in 39 matches. In 57 of 199 matches the rating was 1.10 or higher (29%), in 89 it was below 0.90. In 199 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Bojo loses the most ELO on Mirage (−206 ELO, win rate 44%). Things go best on Inferno (+61 ELO, win rate 47%). Match no. 2 of the day goes best: 55% win rate, −54 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.70, ADR at 76.5, Headshots at 50%. Last 30 days: 69 matches, win rate 49%, net ELO −257.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.