Bojaraa

Papua New Guinea
228 matches tracked 71 matches in 30 days
Last updated:

How does Bojaraa play?

Rating 0.95 K/R 0.69 ADR 79.6 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 228 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 8%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.4
Knife kills 4 in 228 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 24%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 1.9−0.3 · Ø 2.2 better than 14%
4Ks and aces 21x 4K, 4 aces in 152 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.8+3.5 · Ø 4.3 better than 97%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.70, ADR at 80.7, ELO at 1,887
▼ Got worse
Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
30 matches · 40% win rate
On Cache −61 ELO
21 matches · 48% win rate
On Sundays +10 ELO, win rate 36%

Bojaraa loses the most ELO on Anubis: −72 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Cache
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 41%
0.71 better than 41%
79.7 right on the average
0.98 better than 39%
49% of 292 duels better than 43%
50% of 52 situations better than 80%
Dust 250
42% better than 23%
0.68 better than 28%
79.0 better than 46%
0.93 better than 22%
43% of 205 duels better than 14%
35% of 31 situations better than 44%
Anubis30
40% better than 18%
0.68 better than 25%
78.9 better than 43%
0.95 better than 26%
48% of 127 duels better than 33%
42% of 26 situations better than 61%
Nuke24
50% better than 36%
0.67 better than 11%
75.9 better than 19%
0.91 better than 9%
48% of 130 duels better than 26%
50% of 10 situations better than 76%
Ancient22
36% better than 9%
0.68 better than 22%
80.4 better than 49%
0.90 better than 12%
49% of 107 duels better than 39%
27% of 15 situations better than 22%
Cache21
48% -
0.69 -
80.3 -
0.95-
45% of 103 duels -
57% of 14 situations -
Inferno14
57% -
0.70 -
87.0 -
0.98-
51% of 68 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bojaraa plays

Across 228 matches Bojaraa averages K/R 0.69, ADR 79.6 and a rating of 0.95. Biggest strength: Utility damage per round at 7.8, better than 97% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 14.8 kills per match with 39% headshots. The strongest map is Inferno with a 57% win rate in 14 matches. In 65 of 228 matches the rating was 1.10 or higher (29%), in 107 it was below 0.90. In 152 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.02. Bojaraa loses the most ELO on Anubis (−72 ELO, win rate 40%). Things go best on Dust 2 (+76 ELO, win rate 42%). Improved over the last three months: Rating +0.07. Got weaker: Headshots −2 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.70, ADR at 80.7, ELO at 1,887. Last 30 days: 71 matches, win rate 37%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.