Bogun-

Western Sahara
On FACEIT since 2017 188 matches tracked 60 matches in 30 days
ELO ▼ 35
2,243
30-day peak: 2,353
Rank EU
#119,043
Western Sahara #88 in Western Sahara
Last updated:

How does Bogun- play?

Rating 0.95 (from 146 matches) K/R 0.69 ADR 76.9 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 12%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 16x 4K, 0 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.96, Headshots at 47%
▼ Got worse
K/R −0.05, ADR −4.2, Win rate −4 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −18 ELO
21 matches · 52% win rate
On Anubis −9 ELO
20 matches · 45% win rate
Between 0:00 and 6:00 +16 ELO, win rate 43%
On Mondays +25 ELO, win rate 43%

Bogun- loses the most ELO on Cache: −18 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.33 · Mirage
  3. Most kills in a match: 29 · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
45% better than 28%
0.68 better than 24%
76.0 better than 27%
0.93 better than 20%
48% of 145 duels better than 34%
43% of 35 situations better than 63%
Ancient26
46% better than 29%
0.68 better than 19%
76.8 better than 25%
0.95 better than 23%
58% of 57 duels better than 84%
40% of 10 situations better than 55%
Inferno26
54% better than 54%
0.70 better than 36%
76.8 better than 31%
0.97 better than 30%
35% of 54 duels better than 1%
56% of 18 situations better than 89%
Cache21
52% -
0.69 -
79.1 -
0.96-
49% of 55 duels -
60% of 5 situations -
Anubis20
45% better than 27%
0.68 better than 22%
77.0 better than 28%
0.95 better than 22%
53% of 49 duels better than 61%
67% of 9 situations better than 96%
Nuke14
50% -
0.76 -
83.8 -
1.06-
65% of 51 duels -
33% of 6 situations -
Dust 213
54% -
0.58 -
67.2 -
0.84-
45% of 33 duels -
57% of 7 situations -
Overpass4
75% -
0.84 -
83.4 -
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Compared with players on the same level who have at least 15 matches on the map.

How Bogun- plays

Across 188 matches Bogun- averages K/R 0.69 and ADR 76.9; the rating across the 146 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 39 of 146 matches the rating was 1.10 or higher (27%), in 73 it was below 0.90. In 125 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. Bogun- loses the most ELO on Cache (−18 ELO, win rate 52%). Things go best in match 1 of the day (+110 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +110 ELO. Got weaker: K/R −0.05, ADR −4.2, Win rate −4 pp. Unchanged in recent months: Rating at 0.96, Headshots at 47%. Last 30 days: 60 matches, win rate 53%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.