Bodyanich

Ukraine
153 matches tracked
Last updated:

How does Bodyanich play?

Rating 1.06 (from 103 matches) K/R 0.76 ADR 80.3 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 103 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 40%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 29%+19 pp · Ø 10% better than 96%
K/D 1.08+0.05 · Ø 1.03 better than 79%
Pistol kills per match 3.0
Knife kills 10 in 153 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 25%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 79%
4Ks and aces 15x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 25%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +56
= Stayed the same
ADR at 79.3, Win rate at 48%
▼ Got worse
K/R −0.05, Rating −0.11

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −122 ELO
42 matches · 48% win rate
From match 5 of the day −116 ELO
31 matches · 32% win rate
Between 18:00 and 24:00 −124 ELO, win rate 40%
On Sundays −103 ELO, win rate 42%

Bodyanich loses the most ELO on Dust 2: −122 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 64%
0.80 better than 82%
83.8 better than 72%
1.11 better than 82%
61% of 225 duels better than 95%
28% of 25 situations better than 22%
Dust 242
48% better than 42%
0.76 better than 69%
82.5 better than 66%
1.09 better than 77%
56% of 144 duels better than 80%
45% of 11 situations better than 71%
Ancient21
43% better than 28%
0.72 better than 47%
74.4 better than 22%
1.03 better than 62%
55% of 64 duels better than 74%
44% of 9 situations better than 70%
Anubis11
36% -
0.75 -
78.7 -
0.99-
52% of 31 duels -
33% of 6 situations -
Inferno11
45% -
0.75 -
81.6 -
0.90-
49% of 39 duels -
25% of 4 situations -
Cache6
50% -
0.73 -
74.8 -
1.07-
47% of 38 duels -
100% of 2 situations -
Nuke6
33% -
0.66 -
66.8 -
0.83-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Bodyanich plays

Across 153 matches Bodyanich averages K/R 0.76 and ADR 80.3; the rating across the 103 rated matches is 1.06. Biggest strength: Opening duels won at 56%, better than 90% of level 8 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 8 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Mirage with a 54% win rate in 54 matches. In 41 of 103 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 83 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. Bodyanich loses the most ELO on Dust 2 (−122 ELO, win rate 48%). Things go best in match 2 of the day (+77 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +77 ELO. Improved over the last three months: Headshots +3 pp, ELO +56. Got weaker: K/R −0.05, Rating −0.11. Unchanged in recent months: ADR at 79.3, Win rate at 48%. Last 30 days: 9 matches, win rate 44%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.