How does Bocko-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average44% of 1v1s won and so slightly above the average (40%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
StrengthExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.77. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.04.
Damage per round (ADR)
Best month: May 2026 with 85.0. Last 3 months: 82.2 (at the start 84.9). Just above the average (80.5).
Share of headshot kills
Best month: August 2026 with 41%. Last 3 months: 37% (at the start 34%). Well below the average (47%).
Matches won (win rate)
Best month: August 2026 with 64%. Last 3 months: 53% (at the start 48%). Right on the average (53%).
Best month: September 2026 with 1,523.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 53 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.84 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 37 · Anubis
Maps in detail
from the last 53 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bocko-_- plays
Across 53 matches Bocko-_- averages K/R 0.77 and ADR 83.3; the rating across the 32 rated matches is 1.07. Biggest strength: 3K rounds at 5.0%, better than 90% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 7% of level 7 players. Averages 18.4 kills per match with 36% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 15 of 32 matches the rating was 1.10 or higher (47%), in 9 it was below 0.90. In 32 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Improved over the last three months: Headshots +3 pp, Win rate +5 pp. Unchanged in recent months: K/R at 0.78, ADR at 82.2. Last 30 days: 3 matches, win rate 33%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.