Bocc-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (50%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.07 K/D and so slightly above the average (0.99).
Impact
StrengthExactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.18. Last 3 months: 1.10 (at the start 1.01). Well above the average (1.00).
Damage per round (ADR)
Best month: June 2026 with 83.2. Last 3 months: 80.3 (at the start 74.6). Just above the average (79.2).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 51% (at the start 52%). Clearly above the average (47%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months: 54% (at the start 50%). Well above the average (48%).
Best month: October 2026 with 1,682.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 31%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 40 · Nuke
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 2.17 · Mirage
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bocc-_- plays
Across 85 matches Bocc-_- averages K/R 0.74, ADR 77.0 and a rating of 1.05. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Ancient with a 58% win rate in 12 matches. In 33 of 85 matches the rating was 1.10 or higher (39%), in 36 it was below 0.90. In 35 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 1.18. Things go best in match 2 of the day (+35 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +35 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +5.7, Win rate +4 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 32 matches, win rate 56%, net ELO +67.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.