Bobenek

Poland
On FACEIT since 2021 95 matches tracked 65 matches in 30 days
ELO ▲ 114
2,031
30-day peak: 2,060
Rank EU
#221,473
Poland #12,764 in Poland
Last updated:

How does Bobenek play?

Rating 0.94 K/R 0.66 ADR 72.8 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Bobenek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 78 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Best month: October 2026 with 0.70.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
26 matches · 42% win rate
On Dust 2 −53 ELO
23 matches · 39% win rate

Bobenek loses the most ELO on Mirage: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Vertigo
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.29 · Nuke

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
42% better than 18%
0.64 better than 11%
70.2 better than 8%
0.89 better than 11%
49% of 114 duels better than 40%
28% of 18 situations better than 22%
Dust 223
39% better than 12%
0.54 better than 1%
64.1 better than 1%
0.78 better than 1%
42% of 77 duels better than 9%
42% of 12 situations better than 63%
Ancient14
57% -
0.71 -
78.8 -
1.03-
56% of 55 duels -
0% of 4 situations -
Nuke13
62% -
0.84 -
86.6 -
1.19-
57% of 49 duels -
71% of 7 situations -
Anubis12
42% -
0.61 -
70.6 -
0.89-
51% of 41 duels -
30% of 10 situations -
Cache4
50% -
0.74 -
76.8 -
1.01-
31% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bobenek plays

Across 95 matches Bobenek averages K/R 0.66, ADR 72.8 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 72.8, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 26 of 95 matches the rating was 1.10 or higher (27%), in 44 it was below 0.90. In 78 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. Bobenek loses the most ELO on Mirage (−55 ELO, win rate 42%). Things go best in match 2 of the day (+93 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +93 ELO. Last 30 days: 65 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.