Bob-Axelrod
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average39% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.03 K/D and so slightly above the average (0.97).
Impact
StrengthExactly 3 kills in 6.3% of rounds and so well above the average (3.7%).
Utility and deaths
Average0.88 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.68). Clearly above the average (0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16. Last 3 months: 1.12 (at the start 0.97). Well above the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 84.7. Last 3 months: 82.1 (at the start 72.2). Slightly above the average (77.8).
Share of headshot kills
Best month: July 2026 with 54%. Last 3 months: 41% (at the start 54%). Clearly below the average (44%).
Matches won (win rate)
Best month: October 2026 with 77%. Last 3 months: 60% (at the start 33%). Well above the average (51%).
Best month: October 2026 with 1,043. Last 3 months: 1,043 (at the start 1,033).
Rounds with first kill
Best month: October 2026 with 6%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Inferno
- Most kills in a match: 30 · Ancient
- Highest rating in a match: 1.68 · Ancient
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bob-Axelrod plays
Across 41 matches Bob-Axelrod averages K/R 0.72, ADR 76.7 and a rating of 1.04. Biggest strength: 3K rounds at 6.3%, better than 99% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 5 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Dust 2 with a 45% win rate in 11 matches. In 15 of 41 matches the rating was 1.10 or higher (37%), in 13 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +9.9, Win rate +27 pp. Got weaker: Headshots −13 pp. Unchanged in recent months: ELO at 1,043. Last 30 days: 14 matches, win rate 71%, net ELO −23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.