Bo_Tinok

Ukraine
106 matches tracked 23 matches in 30 days
Last updated:

How does Bo_Tinok play?

Rating 0.88 K/R 0.64 ADR 73.3 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 4% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 24% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

1.7 clutch kills per match and so right on the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 43%−4 pp · Ø 47% better than 24%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.87−0.12 · Ø 0.99 better than 9%
Pistol kills per match 2.4
Knife kills 1 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.1%).

2K rounds 10.6%−2.5 pp · Ø 13.1% better than 4%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 5x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 35%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +58
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −6.2, Headshots −2 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
21 matches · 57% win rate
In match 2 of the day −28 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 +46 ELO, win rate 43%
On Tuesdays ±0 ELO, win rate 32%

Bo_Tinok loses the most ELO on Anubis: −51 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Nuke
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.35 · Inferno

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
48% better than 41%
0.60 better than 4%
68.6 better than 5%
0.85 better than 6%
44% of 109 duels better than 19%
29% of 17 situations better than 23%
Mirage22
36% better than 8%
0.62 better than 8%
71.6 better than 12%
0.84 better than 5%
44% of 91 duels better than 17%
58% of 12 situations better than 92%
Anubis21
57% better than 74%
0.66 better than 19%
79.0 better than 44%
0.92 better than 20%
49% of 119 duels better than 42%
61% of 18 situations better than 94%
Ancient17
53% better than 64%
0.71 better than 37%
77.5 better than 31%
0.96 better than 34%
44% of 77 duels better than 16%
41% of 17 situations better than 58%
Nuke8
63% -
0.64 -
70.2 -
0.87-
43% of 51 duels -
33% of 3 situations -
Inferno7
29% -
0.63 -
73.8 -
0.92-
56% of 43 duels -
17% of 6 situations -
Cache6
67% -
0.60 -
67.4 -
0.82-
34% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bo_Tinok plays

Across 106 matches Bo_Tinok averages K/R 0.64, ADR 73.3 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 7% of level 8 players. Averages 14.2 kills per match with 43% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 21 of 106 matches the rating was 1.10 or higher (20%), in 56 it was below 0.90. In 84 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. Bo_Tinok loses the most ELO on Anubis (−51 ELO, win rate 57%). Things go best on Mirage (+28 ELO, win rate 36%). Improved over the last three months: ELO +58. Got weaker: K/R −0.04, Rating −0.05, ADR −6.2, Headshots −2 pp, Win rate −7 pp. Last 30 days: 23 matches, win rate 39%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.