BoRySalTfel

RO
79 matches tracked
Last updated:

How does BoRySalTfel play?

Rating 0.99 (from 34 matches) K/R 0.67 ADR 75.1 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71% on level 4
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 32%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
Multi-killsClutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

BoRySalTfel wins 52 of 100 opening duels. 3 percentage points above the level 4 average (49%).

Rounds with first kill 10%0 pp on par
Opening duels won 52%+3 pp better than 81%

Clutch

Average
Last one alive

BoRySalTfel wins 32 of 100 1v2s. 10 percentage points above the level 4 average (22%).

Clutch 1v1 won 32%−7 pp better than 24%
Clutch 1v2 won 32%+10 pp better than 97%
Clutch kills per match 2.0+0.4 better than 85%

Weapons and aim

Average
Where do the kills come from?

34 of 100 kills by BoRySalTfel are headshots. 9 percentage points below the level 4 average (43%).

Headshot rate 34%−9 pp better than 9%
AWP share of kills 20%+9 pp better than 84%
K/D 0.91−0.05 better than 40%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Averages 1.7 round MVPs per match. 0.4 below the level 4 average (2.1).

2K rounds 13.8%+1.1 pp better than 85%
3K rounds 3.5%−0.1 pp better than 47%
MVPs per match 1.7−0.4 better than 14%
4Ks and aces 7x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

24 of 100 nades by BoRySalTfel deal damage or blind an enemy. 10 percentage points below the level 4 average (34%).

Utility hit rate 24%−10 pp better than 6%
Utility damage per round 3.2−0.6 better than 39%
Enemies flashed per round 0.27+0.03 better than 62%
Deaths per round 74%+1 pp better than 49%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.06, ADR +5.5, Headshots +5 pp, Win rate +21 pp, ELO +397
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.65). 0.01 above the level 4 average (0.70).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.02 · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
35% better than 11%
0.75 better than 78%
80.7 better than 72%
1.07-
45% of 87 duels better than 26%
33% of 15 situations better than 39%
Mirage19
37% better than 12%
0.56 better than 4%
66.4 better than 6%
1.09-
47% of 62 duels better than 38%
22% of 9 situations better than 16%
Anubis12
33% -
0.71 -
79.0 -
0.83-
53% of 43 duels -
11% of 9 situations -
Ancient9
22% -
0.55 -
67.4 -
0.79-
25% of 28 duels -
43% of 7 situations -
Cache7
29% -
0.71 -
77.6 -
0.71-
78% of 18 duels -
-
Inferno7
43% -
0.71 -
77.2 -
1.09-
48% of 21 duels -
20% of 5 situations -
Nuke5
60% -
0.80 -
82.2 -
1.30-
52% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BoRySalTfel plays

Across 79 matches BoRySalTfel averages K/R 0.67 and ADR 75.1; the rating across the 34 rated matches is 0.99. Biggest strength: Opening duels won at 52%, better than 81% of level 4 players. Most room to improve: Utility hit rate at 24%, better than only 6% of level 4 players. Averages 13.7 kills per match with 34% headshots. The strongest map is Mirage with a 37% win rate in 19 matches. In 14 of 34 matches the rating was 1.10 or higher (41%), in 14 it was below 0.90. In 34 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Things go best on Dust 2 (+8 ELO, win rate 35%). Match no. 1 of the day goes best: 44% win rate, +4 ELO. Improved over the last three months: K/R +0.06, ADR +5.5, Headshots +5 pp, Win rate +21 pp, ELO +397. Last 30 days: 6 matches, win rate 67%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.