Bo-sinn

Norway
On FACEIT since 2023 157 matches tracked 51 matches in 30 days
Last updated:

How does Bo-sinn play?

Rating 1.03 K/R 0.75 ADR 83.1 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.9
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 24x 4K, 3 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 81%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Bo-sinn is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: July 2026 with 0.78.

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
52 matches · 54% win rate
From match 5 of the day −116 ELO
31 matches · 48% win rate
On Saturdays −86 ELO, win rate 43%

Bo-sinn loses the most ELO on Mirage: −119 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 60%
0.73 better than 44%
80.3 better than 46%
1.01 better than 41%
45% of 216 duels better than 17%
50% of 26 situations better than 82%
Dust 232
50% better than 43%
0.69 better than 23%
80.6 better than 48%
0.94 better than 16%
43% of 154 duels better than 9%
57% of 14 situations better than 92%
Inferno21
48% better than 31%
0.76 right on the average
86.4 better than 66%
1.03 better than 35%
58% of 113 duels better than 74%
44% of 9 situations better than 70%
Anubis18
56% better than 63%
0.80 better than 75%
87.7 better than 80%
1.14 better than 81%
41% of 88 duels better than 5%
42% of 12 situations better than 62%
Ancient12
75% -
0.82 -
88.3 -
1.13-
34% of 38 duels -
43% of 7 situations -
Nuke10
70% -
0.78 -
83.3 -
1.08-
58% of 40 duels -
50% of 8 situations -
Cache9
78% -
0.76 -
82.5 -
1.08-
61% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bo-sinn plays

Across 157 matches Bo-sinn averages K/R 0.75, ADR 83.1 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 57% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 62 of 157 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 145 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. Bo-sinn loses the most ELO on Mirage (−119 ELO, win rate 54%). Things go best on Dust 2 (+162 ELO, win rate 50%). Last 30 days: 51 matches, win rate 59%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.