BloodArmyN1

Turkey
43 matches tracked
Last updated:

How does BloodArmyN1 play?

Rating 1.05 K/R 0.75 ADR 86.8 from 43 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 23%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+8 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (45%).

Headshot rate 30%−15 pp · Ø 45% better than 1%
AWP share of kills 18%+8 pp · Ø 10% better than 82%
K/D 1.10+0.10 · Ø 1.00 better than 90%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.0%−1.0 pp · Ø 13.0% better than 26%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.5 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 7.5+3.4 · Ø 4.1 better than 96%
Enemies flashed per round 0.50+0.24 · Ø 0.26 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +146
= Stayed the same
Headshots at 30%
▼ Got worse
K/R −0.08, Rating −0.12, ADR −11.0, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.71 (at the start 0.79). Just below the average (0.72).

Patterns

Soon this shows where BloodArmyN1 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 17 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 43 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
29% better than 2%
0.72 better than 54%
87.7 better than 91%
1.00 better than 55%
53% of 70 duels better than 69%
23% of 13 situations better than 14%
Inferno12
83% -
0.83 -
91.6 -
1.17-
70% of 46 duels -
30% of 10 situations -
Ancient6
67% -
0.63 -
74.4 -
0.90-
52% of 21 duels -
50% of 4 situations -
Mirage4
25% -
0.84 -
93.0 -
1.20-
47% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BloodArmyN1 plays

Across 43 matches BloodArmyN1 averages K/R 0.75, ADR 86.8 and a rating of 1.05. Biggest strength: Opening duels won at 58%, better than 98% of level 6 players. Most room to improve: Headshot rate at 30%, better than only 1% of level 6 players. Averages 16.1 kills per match with 30% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 20 of 43 matches the rating was 1.10 or higher (47%), in 15 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Improved over the last three months: ELO +146. Got weaker: K/R −0.08, Rating −0.12, ADR −11.0, Win rate −7 pp. Unchanged in recent months: Headshots at 30%. Last 30 days: 2 matches, win rate 50%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.