Bllad3

MP
168 matches tracked 63 matches in 30 days
Last updated:

How does Bllad3 play?

Rating 0.99 (from 95 matches) K/R 0.71 ADR 78.3 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 95 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 8%
Opening duels won 49%−1 pp better than 36%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 8%−3 pp better than 46%
K/D 1.04+0.04 better than 61%
Pistol kills per match 2.9
Knife kills 2 in 168 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.6 pp better than 28%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 11x 4K, 2 aces in 114 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 5.8+1.5 better than 85%
Enemies flashed per round 0.49+0.21 better than 91%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +318
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.06, ADR −7.9, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.76).

Patterns

From the last 168 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −48 ELO
20 matches · 40% wins
On Dust 2 −27 ELO
56 matches · 63% wins
On Mondays −75 ELO, win rate 46%

Bllad3 loses the most ELO on Anubis: −48 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Most kills in a match: 30 · Cache
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
63% better than 88%
0.73 level
79.8 better than 47%
1.07 better than 66%
55% of 144 duels better than 75%
49% of 35 situations better than 76%
Mirage42
52% better than 56%
0.71 better than 39%
77.4 better than 36%
0.99 better than 42%
47% of 129 duels better than 29%
35% of 31 situations better than 42%
Anubis20
40% better than 19%
0.75 better than 60%
80.3 better than 49%
1.04-
54% of 72 duels better than 71%
40% of 20 situations better than 55%
Ancient19
42% better than 23%
0.70 better than 29%
74.3 better than 16%
0.82-
40% of 62 duels better than 6%
40% of 10 situations better than 55%
Inferno15
73% better than 94%
0.75 better than 61%
84.7 better than 73%
0.96-
55% of 51 duels better than 67%
18% of 11 situations better than 8%
Cache10
50% -
0.63 -
70.6 -
0.90-
42% of 36 duels -
50% of 6 situations -
Nuke3
0% -
0.59 -
70.0 -
0.92-
33% of 15 duels -
100% of 1 situations -
Vertigo3
33% -
0.65 -
72.0 -
0.72-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bllad3 plays

Across 168 matches Bllad3 averages K/R 0.71 and ADR 78.3; the rating across the 95 rated matches is 0.99. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 86% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 15.5 kills per match, 44% of them headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 28 of 95 matches the rating was 1.10 or higher (29%), in 43 it was below 0.90. In 114 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.05. Bllad3 loses the most ELO on Anubis (−48 ELO, win rate 40%). Things go best on Mirage (+54 ELO, win rate 52%). Improved over the last three months: ELO +318. Got weaker: K/R −0.06, ADR −7.9, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 63 matches, win rate 51%, ELO balance +34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.