Blizz_z

France
100 matches tracked 21 matches in 30 days
Last updated:

How does Blizz_z play?

Rating 0.85 K/R 0.61 ADR 66.9 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 17% weak 0.75 to 0.89 27% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 44%−6 pp · Ø 50% better than 10%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 50%+5 pp · Ø 45% better than 76%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.84−0.16 · Ø 1.00 better than 7%
Pistol kills per match 2.4
Knife kills 1 in 100 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 18%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 5%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 3x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.26).

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, Rating at 0.85, ADR at 66.9, Headshots at 50%, Win rate at 47%
▼ Got worse
ELO −375

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months unchanged at 0.61. Well below the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +7 ELO
32 matches · 41% win rate
On Fridays −25 ELO, win rate 41%

Blizz_z loses the most ELO in match 1 of the day: +7 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Ancient
  2. Longest win streak: 5 wins in a row · Anubis
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
46% better than 32%
0.64 better than 14%
70.4 better than 10%
0.90 better than 21%
43% of 76 duels better than 15%
38% of 16 situations better than 53%
Anubis24
42% better than 23%
0.59 better than 4%
67.6 better than 4%
0.82 better than 6%
43% of 82 duels better than 17%
33% of 15 situations better than 40%
Mirage15
60% better than 84%
0.60 better than 7%
66.9 better than 5%
0.87 better than 13%
53% of 40 duels better than 73%
71% of 7 situations better than 99%
Nuke13
54% -
0.68 -
69.5 -
0.90-
49% of 47 duels -
40% of 10 situations -
Inferno12
50% -
0.64 -
66.4 -
0.90-
49% of 43 duels -
13% of 8 situations -
Dust 211
36% -
0.50 -
57.8 -
0.71-
37% of 46 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blizz_z plays

Across 100 matches Blizz_z averages K/R 0.61, ADR 66.9 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 6 players. Most room to improve: Damage per round (ADR) at 66.9, better than only 2% of level 6 players. Averages 13.4 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 17 of 100 matches the rating was 1.10 or higher (17%), in 66 it was below 0.90. In 63 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. Blizz_z loses the most ELO in match 1 of the day (+7 ELO, win rate 41%). Things go best on Anubis (+46 ELO, win rate 42%). From match no. 5 of the day on, things go best: 55% win rate, +21 ELO. Got weaker: ELO −375. Unchanged in recent months: K/R at 0.61, Rating at 0.85, ADR at 66.9, Headshots at 50%, Win rate at 47%. Last 30 days: 21 matches, win rate 43%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.