Blizz_z
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.10 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.68. Last 3 months unchanged at 0.61. Well below the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 0.93. Last 3 months unchanged at 0.85. Well below the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 69.3. Last 3 months: 66.9 (at the start 67.1). Well below the average (79.3).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 51%). Clearly above the average (45%).
Matches won (win rate)
Best month: August 2026 with 48%. Last 3 months: 47% (at the start 46%). Clearly below the average (52%).
Best month: July 2026 with 1,610. Last 3 months: 1,235 (at the start 1,610).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 60%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Blizz_z loses the most ELO in match 1 of the day: +7 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.73 · Ancient
- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 31 · Ancient
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How Blizz_z plays
Across 100 matches Blizz_z averages K/R 0.61, ADR 66.9 and a rating of 0.85. Biggest strength: Clutch 1v1 won at 45%, better than 86% of level 6 players. Most room to improve: Damage per round (ADR) at 66.9, better than only 2% of level 6 players. Averages 13.4 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 17 of 100 matches the rating was 1.10 or higher (17%), in 66 it was below 0.90. In 63 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. Blizz_z loses the most ELO in match 1 of the day (+7 ELO, win rate 41%). Things go best on Anubis (+46 ELO, win rate 42%). From match no. 5 of the day on, things go best: 55% win rate, +21 ELO. Got weaker: ELO −375. Unchanged in recent months: K/R at 0.61, Rating at 0.85, ADR at 66.9, Headshots at 50%, Win rate at 47%. Last 30 days: 21 matches, win rate 43%, net ELO +7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.