Blitzgamers

Denmark
41 matches tracked
Last updated:

How does Blitzgamers play?

Rating 1.41 K/R 1.01 ADR 105.0 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 98%
Rating distribution from 41 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 44% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 0% very weak below 0.75 2%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. More 1v1 and 1v2 wins than the level 10 · all ELO ranges average.
EntryMulti-killsClutcher
better than most on level 10 · all ELO ranges about average weaker than most
all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 19% of rounds and so well above the average (11%).

Rounds with first kill 19%+8 pp · Ø 11% better than 99%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 1.44+0.40 · Ø 1.04 better than 99%
Pistol kills per match 3.2
Knife kills 4 in 41 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.2% of rounds and so well above the average (4.2%).

2K rounds 18.7%+5.2 pp · Ø 13.5% better than 99%
3K rounds 9.2%+5.0 pp · Ø 4.2% better than 99%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 6.7+2.6 · Ø 4.1 better than 94%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Patterns

Soon this shows where Blitzgamers loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Nuke with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 34 · Vertigo
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke12
67% -
1.08 -
111.5 -
1.52-
63% of 76 duels -
67% of 9 situations -
Inferno7
43% -
0.83 -
90.1 -
1.13-
53% of 58 duels -
25% of 4 situations -
Cache6
67% -
0.98 -
107.6 -
1.40-
57% of 35 duels -
50% of 2 situations -
Vertigo5
100% -
1.04 -
98.8 -
1.44-
65% of 37 duels -
33% of 3 situations -
Ancient4
75% -
1.17 -
121.3 -
1.65-
63% of 30 duels -
0% of 1 situations -
Mirage4
75% -
1.12 -
110.5 -
1.59-
68% of 28 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blitzgamers plays

Across 41 matches Blitzgamers averages K/R 1.01, ADR 105.0 and a rating of 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · all ELO ranges players. Averages 22.0 kills per match with 51% headshots. In 32 of 41 matches the rating was 1.10 or higher (78%), in 1 it was below 0.90. In 41 matches with detailed stats: 13 4Ks and 1 ace. Last 30 days: 6 matches, win rate 83%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.