Blind1-
Name history of Blind1-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Blind1- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness9% of 1v2s won and so well below the average (22%).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.02).
Impact
AverageExactly 2 kills in 11.0% of rounds and so well below the average (13.3%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.86 (at the start 1.05). Well below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 76.7. Last 3 months: 72.8 (at the start 76.7). Clearly below the average (80.4).
Share of headshot kills
Best month: September 2026 with 60%. Last 3 months: 54% (at the start 59%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 43% (at the start 47%). Well below the average (49%).
Best month: October 2026 with 2,197.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 81 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.74 · Ancient
- Most kills in a match: 41 · Inferno
- Longest win streak: 3 wins in a row · Inferno
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How Blind1- plays
Across 81 matches Blind1- averages K/R 0.68 and ADR 75.2; the rating across the 31 rated matches is 0.87. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 6 of 31 matches the rating was 1.10 or higher (19%), in 18 it was below 0.90. In 30 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. Got weaker: Rating −0.19, Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.66, ADR at 72.8. Last 30 days: 8 matches, win rate 50%, net ELO −11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.