Blendarii

Kosovo
125 matches tracked 23 matches in 30 days
Last updated:

How does Blendarii play?

Rating 1.00 K/R 0.74 ADR 81.0 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 125 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
Multi-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 55%+5 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 96%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 61%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so right on the average (0.98).

Headshot rate 46%+2 pp · Ø 44% better than 63%
AWP share of kills 15%+5 pp · Ø 10% better than 74%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.5
Knife kills 3 in 125 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 86%
3K rounds 4.1%+0.3 pp · Ø 3.8% better than 74%
MVPs per match 2.4+0.2 · Ø 2.2 better than 85%
4Ks and aces 20x 4K, 2 aces in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 7.2+3.3 · Ø 3.9 better than 95%
Enemies flashed per round 0.51+0.27 · Ø 0.24 better than 95%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.11, Rating +0.12, ADR +13.1, Win rate +12 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, ELO −131

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.77 (at the start 0.66). Clearly above the average (0.71).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
22 matches · 23% win rate
Between 18:00 and 24:00 +18 ELO, win rate 37%
On Saturdays −25 ELO, win rate 37%

Blendarii loses the most ELO on Mirage: −17 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 40%
0.76 better than 79%
83.2 better than 76%
1.03 better than 74%
51% of 116 duels better than 61%
50% of 22 situations better than 81%
Mirage22
23% better than 1%
0.72 better than 60%
79.1 better than 56%
0.99 better than 57%
45% of 94 duels better than 28%
50% of 16 situations better than 78%
Ancient18
56% better than 72%
0.74 better than 71%
79.2 better than 56%
0.99 better than 63%
58% of 90 duels better than 94%
59% of 17 situations better than 93%
Inferno16
50% right on the average
0.77 better than 84%
86.8 better than 87%
1.06 better than 80%
68% of 78 duels better than 99%
60% of 10 situations better than 93%
Cache13
46% -
0.68 -
77.6 -
0.89-
48% of 62 duels -
18% of 11 situations -
Anubis11
36% -
0.71 -
72.3 -
1.00-
44% of 54 duels -
33% of 3 situations -
Nuke8
50% -
0.72 -
80.4 -
0.98-
37% of 35 duels -
0% of 3 situations -
Vertigo7
71% -
0.79 -
89.2 -
1.04-
67% of 46 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blendarii plays

Across 125 matches Blendarii averages K/R 0.74, ADR 81.0 and a rating of 1.00. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 5 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 40 of 125 matches the rating was 1.10 or higher (32%), in 49 it was below 0.90. In 84 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.18. Blendarii loses the most ELO on Mirage (−17 ELO, win rate 23%). Things go best on Dust 2 (+9 ELO, win rate 47%). Improved over the last three months: K/R +0.11, Rating +0.12, ADR +13.1, Win rate +12 pp. Got weaker: Headshots −3 pp, ELO −131. Last 30 days: 23 matches, win rate 35%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.