BledarD

XK
94 matches tracked
ELO
3,143
Peak across the last 94 matches: 3,349
Rank EU ▼ 300 places
#4,251 #32 in XK
30 days · before #3,951 · best #3,951
Last updated:

How does BledarD play?

Rating 1.14 (from 19 matches) K/R 0.79 ADR 83.7 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 19 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 16% good 1.10 to 1.29 26% normal 0.90 to 1.09 5% weak 0.75 to 0.89 21% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 50%−1 pp better than 39%

Clutch

Weakness
Last one alive
Clutch 1v1 won 13%−26 pp better than 1%
Clutch 1v2 won 0%−21 pp better than 1%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 10%
AWP share of kills 32%+21 pp better than 97%
K/D 1.13+0.10 better than 79%
Pistol kills per match 2.7
Knife kills 3 in 94 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.4 pp better than 79%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 5x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 3.6−0.5 better than 37%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.81, ADR at 85.7, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.91
AprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.81 (at the start 0.80).

Patterns

From the last 94 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −88 ELO
45 matches · 47% wins
On Mirage −60 ELO
28 matches · 50% wins
Between 0:00 and 6:00 +30 ELO, win rate 48%

BledarD loses the most ELO in match 1 of the day: −88 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
50% better than 42%
0.83 better than 85%
84.2 better than 67%
1.42-
52% of 67 duels level
29% of 7 situations better than 22%
Ancient21
62% better than 81%
0.80 better than 75%
87.2 better than 77%
1.06-
68% of 59 duels better than 99%
31% of 13 situations better than 36%
Dust 220
60% better than 77%
0.79 better than 73%
82.8 better than 61%
1.21-
60% of 62 duels better than 88%
33% of 3 situations better than 37%
Anubis10
60% -
0.72 -
80.6 -
0.92-
36% of 28 duels -
0% of 2 situations -
Inferno6
50% -
0.78 -
80.6 -
1.11-
62% of 21 duels -
0% of 2 situations -
Cache3
67% -
0.78 -
82.3 -
1.18-
42% of 19 duels -
33% of 3 situations -
Nuke3
0% -
0.80 -
85.7 -
-
20% of 5 duels -
-
Overpass3
33% -
0.70 -
73.3 -
-
83% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BledarD plays

Across 94 matches BledarD averages K/R 0.79 and ADR 83.7; the rating across the 19 rated matches is 1.14. Biggest strength: Rounds with 3K at 5.7%. That is better than 93% of players on level 10. Most room to improve: Clutch 1v1 won at 13%. That is better than only 1% of players on level 10. On average 17.1 kills per match, 42% of them headshots. The strongest map is Ancient with a 62% win rate in 21 matches. In 11 of 19 matches the rating was 1.10 or higher (58%), in 7 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.29. BledarD loses the most ELO in match 1 of the day (−88 ELO, win rate 47%). Things go best on Dust 2 (+30 ELO, win rate 60%). Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.7, Headshots at 41%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.