Blazon_

France
On FACEIT since 2016 173 matches tracked 58 matches in 30 days
ELO ▲ 102
2,300
30-day peak: 2,300
Rank EU
#100,072
France #1,894 in France
Last updated:

How does Blazon_ play?

Rating 0.92 K/R 0.65 ADR 73.9 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 9% normal 0.90 to 1.09 29% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.0
Zeus kills1 in 173 matches
Knife kills 3 in 173 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 6x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 76%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +128
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 74.1, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −139 ELO
39 matches · 51% win rate
On Inferno −90 ELO
22 matches · 32% win rate
On Tuesdays −50 ELO, win rate 33%

Blazon_ loses the most ELO on Dust 2: −139 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 49%
0.64 better than 8%
72.3 better than 11%
0.92 better than 13%
41% of 166 duels better than 7%
22% of 23 situations better than 13%
Mirage36
44% better than 21%
0.59 better than 2%
68.5 better than 5%
0.81 better than 1%
45% of 148 duels better than 17%
38% of 24 situations right on the average
Anubis35
51% better than 45%
0.70 better than 28%
77.7 better than 30%
0.97 better than 26%
49% of 142 duels better than 36%
46% of 28 situations better than 67%
Inferno22
32% better than 2%
0.68 better than 19%
78.0 better than 27%
0.95 better than 14%
50% of 106 duels better than 28%
33% of 9 situations better than 39%
Ancient15
53% right on the average
0.75 right on the average
80.6 better than 43%
1.06 better than 60%
56% of 59 duels better than 72%
33% of 9 situations better than 38%
Cache13
46% -
0.67 -
73.9 -
0.94-
48% of 58 duels -
45% of 11 situations -
Nuke12
42% -
0.62 -
68.8 -
0.85-
42% of 67 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blazon_ plays

Across 173 matches Blazon_ averages K/R 0.65, ADR 73.9 and a rating of 0.92. Biggest strength: Utility damage per round at 5.1, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.92, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 50% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 38 of 173 matches the rating was 1.10 or higher (22%), in 84 it was below 0.90. In 68 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. Blazon_ loses the most ELO on Dust 2 (−139 ELO, win rate 51%). Things go best on Mirage (+55 ELO, win rate 44%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Win rate +5 pp, ELO +128. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 74.1, Headshots at 50%. Last 30 days: 58 matches, win rate 55%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.