Blaz1c

Jamaica
On FACEIT since 2019 182 matches tracked 28 matches in 30 days
Last updated:

How does Blaz1c play?

Rating 0.98 K/R 0.70 ADR 83.1 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 182 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.5
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 2 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 18%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +18 pp, ELO +86
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.08, ADR −11.5, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
24 matches · 63% win rate
On Anubis −27 ELO
32 matches · 41% win rate
On Mondays +30 ELO, win rate 27%

Blaz1c loses the most ELO on Ancient: −49 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.13 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 76%
0.70 better than 30%
85.5 better than 76%
0.97 better than 29%
54% of 205 duels better than 65%
44% of 25 situations better than 69%
Mirage44
45% better than 28%
0.77 better than 66%
85.5 better than 74%
1.07 better than 66%
55% of 267 duels better than 72%
63% of 24 situations better than 96%
Anubis32
41% better than 18%
0.66 better than 15%
79.3 better than 42%
0.94 better than 21%
45% of 187 duels better than 17%
7% of 15 situations better than 2%
Ancient24
63% better than 83%
0.72 better than 37%
83.8 better than 64%
1.02 better than 46%
42% of 115 duels better than 8%
46% of 13 situations better than 75%
Inferno18
56% better than 54%
0.64 better than 10%
81.0 better than 43%
0.88 better than 5%
52% of 114 duels better than 42%
56% of 9 situations better than 82%
Nuke13
31% -
0.69 -
81.0 -
0.94-
53% of 96 duels -
33% of 6 situations -
Cache6
50% -
0.67 -
80.9 -
0.95-
46% of 26 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blaz1c plays

Across 182 matches Blaz1c averages K/R 0.70, ADR 83.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 42% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 66 of 182 matches the rating was 1.10 or higher (36%), in 82 it was below 0.90. In 156 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: June 2026 at 1.23. Blaz1c loses the most ELO on Ancient (−49 ELO, win rate 63%). Things go best on Mirage (+33 ELO, win rate 45%). Improved over the last three months: Win rate +18 pp, ELO +86. Got weaker: K/R −0.09, Rating −0.08, ADR −11.5, Headshots −4 pp. Last 30 days: 28 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.