Blast__
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Strength44% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.46 K/D and so well above the average (1.05).
Impact
StrengthExactly 2 kills in 17.8% of rounds and so well above the average (13.6%).
Utility and deaths
Strength8.4 utility damage per round and so well above the average (4.0).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 1.01. Last 3 months: 0.95 (at the start 0.90). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.48. Last 3 months: 1.37 (at the start 1.31). Well above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 107.1. Last 3 months: 103.2 (at the start 96.2). Well above the average (81.4).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 49% (at the start 56%). Clearly below the average (52%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 51% (at the start 53%). Right on the average (51%).
Best month: October 2026 with 2,817. Last 3 months: 2,791 (at the start 2,753).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 77 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.72 · Ancient
- Most kills in a match: 39 · Inferno
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 77 matchesCompared with players on the same level who have at least 15 matches on the map.
How Blast__ plays
Across 77 matches Blast__ averages K/R 0.92, ADR 99.6 and a rating of 1.34. Biggest strength: Rating at 1.34, better than 99% of level 10 · 2,750-2,999 ELO players. Averages 19.6 kills per match with 52% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 54 of 77 matches the rating was 1.10 or higher (70%), in 11 it was below 0.90. In 37 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.48. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +7.0. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 51%, ELO at 2,791. Last 30 days: 16 matches, win rate 50%, net ELO −3.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.