Blandar

China
On FACEIT since 2014 151 matches tracked 18 matches in 30 days
Last updated:

How does Blandar play?

Rating 1.03 K/R 0.73 ADR 79.0 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.03+0.01 · Ø 1.02 better than 48%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 38%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 17x 4K, 6 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 19%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +258
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.18, ADR −8.3, Headshots −3 pp, Win rate −6 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.72 (at the start 0.82). Just below the average (0.73).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
47 matches · 45% win rate
In match 2 of the day +50 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 43%
On Thursdays −1 ELO, win rate 29%

Blandar loses the most ELO from match 5 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Nuke
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
53% better than 55%
0.68 better than 21%
73.6 better than 15%
0.96 better than 25%
45% of 122 duels better than 17%
50% of 12 situations better than 80%
Dust 227
67% better than 92%
0.67 better than 17%
73.9 better than 16%
0.99 better than 33%
44% of 109 duels better than 14%
47% of 17 situations better than 73%
Anubis24
50% better than 44%
0.83 better than 87%
83.6 better than 65%
1.16 better than 85%
50% of 110 duels better than 40%
36% of 22 situations better than 44%
Ancient23
43% better than 21%
0.72 better than 39%
79.2 better than 40%
0.98 better than 32%
51% of 76 duels right on the average
38% of 16 situations right on the average
Cache17
47% -
0.71 -
81.5 -
0.96-
47% of 66 duels -
20% of 10 situations -
Nuke15
33% better than 3%
0.76 better than 48%
82.6 better than 51%
1.05 better than 46%
56% of 54 duels better than 67%
25% of 8 situations better than 16%
Inferno13
62% -
0.80 -
85.6 -
1.14-
63% of 49 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Blandar plays

Across 151 matches Blandar averages K/R 0.73, ADR 79.0 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Dust 2 with a 67% win rate in 27 matches. In 52 of 151 matches the rating was 1.10 or higher (34%), in 60 it was below 0.90. In 130 matches with detailed stats: 17 4Ks and 6 aces. Best month by rating: August 2026 at 1.19. Blandar loses the most ELO from match 5 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+49 ELO, win rate 67%). Match no. 1 of the day goes best: 66% win rate, +49 ELO. Improved over the last three months: ELO +258. Got weaker: K/R −0.10, Rating −0.18, ADR −8.3, Headshots −3 pp, Win rate −6 pp. Last 30 days: 18 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.