Bladeb1

Russia
73 matches tracked 21 matches in 30 days
Last updated:

How does Bladeb1 play?

Rating 0.83 (from 23 matches) K/R 0.73 ADR 78.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 22% very weak below 0.75 43%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

39% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 39%−11 pp · Ø 50% better than 1%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.97−0.03 · Ø 1.00 better than 34%
Pistol kills per match 4.1
Knife kills 4 in 73 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.9%).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 21%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 1%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 5x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.16
= Stayed the same
ELO at 1,972
▼ Got worse
K/R −0.15, ADR −16.2, Headshots −7 pp, Win rate −13 pp

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.62 (at the start 0.77). Clearly below the average (0.72).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 −47 ELO, win rate 37%

Bladeb1 loses the most ELO on Mirage: −23 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
33% better than 6%
0.75 better than 59%
78.4 better than 40%
0.86-
40% of 58 duels better than 6%
57% of 7 situations better than 91%
Dust 214
43% -
0.76 -
80.6 -
0.95-
43% of 30 duels -
0% of 1 situations -
Ancient11
64% -
0.74 -
78.9 -
0.68-
14% of 7 duels -
-
Anubis10
50% -
0.61 -
71.2 -
0.71-
25% of 8 duels -
100% of 1 situations -
Cache4
0% -
0.49 -
59.5 -
0.63-
40% of 10 duels -
-
Nuke3
100% -
1.00 -
107.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Bladeb1 plays

Across 73 matches Bladeb1 averages K/R 0.73 and ADR 78.4; the rating across the 23 rated matches is 0.83. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 9 players. Most room to improve: Rating at 0.83, better than only 1% of level 9 players. Averages 16.4 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 4 of 23 matches the rating was 1.10 or higher (17%), in 15 it was below 0.90. In 21 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.84. Bladeb1 loses the most ELO on Mirage (−23 ELO, win rate 33%). Things go best in match 1 of the day (−47 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, −47 ELO. Improved over the last three months: Rating +0.16. Got weaker: K/R −0.15, ADR −16.2, Headshots −7 pp, Win rate −13 pp. Unchanged in recent months: ELO at 1,972. Last 30 days: 21 matches, win rate 33%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.