BladeAbyss

Latvia
On FACEIT since 2020 115 matches tracked 54 matches in 30 days
ELO ▼ 105
2,002
30-day peak: 2,107
Rank EU
#244,257
Latvia #1,710 in Latvia
Last updated:
Next update possible in 1h 8m

How does BladeAbyss play?

Rating 0.93 K/R 0.70 ADR 78.5 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 8% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.9
Knife kills 2 in 115 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 3x 4K, 2 aces in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +483
= Stayed the same
ADR at 77.6, Headshots at 50%
▼ Got worse
K/R −0.08, Rating −0.12

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −62 ELO
30 matches · 40% win rate
On Mirage −30 ELO
42 matches · 50% win rate
Between 0:00 and 6:00 −122 ELO, win rate 42%

BladeAbyss loses the most ELO on Dust 2: −62 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.03 · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% right on the average
0.70 better than 32%
77.8 better than 37%
0.94 better than 21%
52% of 194 duels better than 56%
30% of 20 situations better than 26%
Dust 230
40% better than 14%
0.67 better than 19%
76.1 better than 24%
0.90 better than 11%
51% of 164 duels right on the average
33% of 15 situations better than 37%
Anubis13
46% -
0.60 -
73.8 -
0.79-
46% of 61 duels -
25% of 8 situations -
Nuke12
25% -
0.73 -
83.7 -
0.92-
59% of 41 duels -
17% of 12 situations -
Ancient11
64% -
0.86 -
89.5 -
1.17-
60% of 53 duels -
60% of 5 situations -
Inferno4
75% -
0.74 -
80.9 -
0.95-
53% of 17 duels -
25% of 4 situations -
Cache3
67% -
0.57 -
72.8 -
0.79-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BladeAbyss plays

Across 115 matches BladeAbyss averages K/R 0.70, ADR 78.5 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 35 of 115 matches the rating was 1.10 or higher (30%), in 55 it was below 0.90. In 87 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. BladeAbyss loses the most ELO on Dust 2 (−62 ELO, win rate 40%). Things go best in match 1 of the day (±0 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate. Improved over the last three months: Win rate +10 pp, ELO +483. Got weaker: K/R −0.08, Rating −0.12. Unchanged in recent months: ADR at 77.6, Headshots at 50%. Last 30 days: 54 matches, win rate 41%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.