BlackSun3

Romania
On FACEIT since 2017 121 matches tracked 37 matches in 30 days
ELO ▼ 67
2,017
30-day peak: 2,087
Rank EU
#232,357
Romania #2,906 in Romania
Last updated:

How does BlackSun3 play?

Rating 1.27 K/R 0.89 ADR 91.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 121 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.33+0.31 · Ø 1.02 better than 98%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.4%+3.1 pp · Ø 13.3% better than 95%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 20x 4K, 7 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +410
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −4.4, Win rate −34 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.87 (at the start 0.96). Well above the average (0.74).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −6 ELO
21 matches · 43% win rate
On Thursdays +63 ELO, win rate 27%

BlackSun3 loses the most ELO in match 3 of the day: −6 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 38%
0.93 better than 98%
99.9 better than 98%
1.35 better than 99%
60% of 136 duels better than 90%
33% of 27 situations better than 39%
Mirage26
62% better than 86%
0.90 better than 96%
91.5 better than 91%
1.26 better than 96%
63% of 131 duels better than 97%
35% of 20 situations better than 41%
Ancient18
67% better than 92%
0.85 better than 91%
88.6 better than 82%
1.22 better than 95%
58% of 57 duels better than 84%
29% of 14 situations better than 26%
Anubis12
42% -
0.90 -
88.6 -
1.25-
56% of 34 duels -
50% of 6 situations -
Nuke12
50% -
0.88 -
90.0 -
1.25-
63% of 40 duels -
27% of 11 situations -
Inferno11
27% -
0.90 -
86.1 -
1.36-
59% of 39 duels -
0% of 5 situations -
Cache6
17% -
0.70 -
75.3 -
0.99-
42% of 26 duels -
57% of 7 situations -
Vertigo5
60% -
0.88 -
90.9 -
1.37-
50% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BlackSun3 plays

Across 121 matches BlackSun3 averages K/R 0.89, ADR 91.4 and a rating of 1.27. Biggest strength: K/D at 1.33, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 52% headshots. The strongest map is Ancient with a 67% win rate in 18 matches. In 75 of 121 matches the rating was 1.10 or higher (62%), in 20 it was below 0.90. In 78 matches with detailed stats: 20 4Ks and 7 aces. Best month by rating: July 2026 at 1.39. BlackSun3 loses the most ELO in match 3 of the day (−6 ELO, win rate 43%). Things go best on Mirage (+22 ELO, win rate 62%). From match no. 5 of the day on, things go best: 55% win rate, +22 ELO. Improved over the last three months: ELO +410. Got weaker: K/R −0.09, Rating −0.15, ADR −4.4, Win rate −34 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 37 matches, win rate 41%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.