BlackJesusss

Trinidad & Tobago
On FACEIT since 2017 208 matches tracked 53 matches in 30 days
ELO ▲ 363
2,514
30-day peak: 2,514
Rank EU
#50,455
Trinidad & Tobago #25 in Trinidad & Tobago
Last updated:

How does BlackJesusss play?

Rating 1.20 (from 207 matches) K/R 0.83 ADR 90.4 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 207 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average.
Damage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 12%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.27+0.23 · Ø 1.04 better than 95%
Pistol kills per match 2.3
Knife kills 1 in 208 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 14x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 66%−6 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +78
= Stayed the same
K/R at 0.82, Rating at 1.18, ADR at 89.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.82 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
38 matches · 47% win rate
On Inferno −30 ELO
25 matches · 36% win rate
Between 18:00 and 24:00 −151 ELO, win rate 42%
On Wednesdays +29 ELO, win rate 35%

BlackJesusss loses the most ELO on Ancient: −120 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 3.19 · Nuke

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
56% better than 61%
0.97 better than 99%
102.3 better than 99%
1.40 better than 99%
64% of 288 duels better than 96%
39% of 76 situations better than 52%
Mirage49
47% better than 27%
0.73 better than 42%
81.5 better than 51%
1.03 better than 45%
51% of 176 duels better than 45%
46% of 28 situations better than 73%
Ancient38
47% better than 30%
0.69 better than 20%
76.2 better than 19%
1.02 better than 40%
54% of 114 duels better than 59%
38% of 29 situations right on the average
Inferno25
36% better than 5%
0.79 better than 57%
91.5 better than 75%
1.12 better than 57%
62% of 99 duels better than 87%
24% of 17 situations better than 15%
Nuke22
36% better than 6%
0.90 better than 91%
93.6 better than 89%
1.27 better than 92%
59% of 74 duels better than 81%
41% of 22 situations better than 53%

Compared with players on the same level who have at least 15 matches on the map.

How BlackJesusss plays

Across 208 matches BlackJesusss averages K/R 0.83 and ADR 90.4; the rating across the 207 rated matches is 1.20. Biggest strength: K/D at 1.27, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 43% headshots. The strongest map is Dust 2 with a 56% win rate in 71 matches. In 108 of 207 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.27. BlackJesusss loses the most ELO on Ancient (−120 ELO, win rate 47%). Things go best in match 4 of the day (+60 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +60 ELO. Improved over the last three months: Win rate +4 pp, ELO +78. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.18, ADR at 89.2. Last 30 days: 53 matches, win rate 60%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.