Bl4zE333

Denmark
On FACEIT since 2023 463 matches tracked 147 matches in 30 days
ELO ▲ 173
3,947
30-day peak: 4,038
Rank EU ▲ 203 places
#163
Denmark #4 in Denmark
30 days · prev. #366 · best #122
Last updated:

How does Bl4zE333 play?

Rating 1.15 (from 457 matches) K/R 0.81 ADR 86.2 from 463 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 457 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 13%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (393 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly below the average (12%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 61%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 36%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (54%).

Headshot rate 44%−10 pp · Ø 54% better than 12%
AWP share of kills 21%+8 pp · Ø 13% better than 79%
K/D 1.18+0.07 · Ø 1.11 better than 55%
Pistol kills per match 2.9 from the last 457
Knife kills 19 in 457 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so slightly above the average (14.1%).

2K rounds 14.9%+0.8 pp · Ø 14.1% better than 55%
3K rounds 4.9%+0.3 pp · Ø 4.6% better than 53%
MVPs per match 2.6+0.1 · Ø 2.5 better than 46%
4Ks and aces 79x 4K, 11 aces in 393 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.34).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 4.5+0.6 · Ø 3.9 better than 66%
Enemies flashed per round 0.16−0.18 · Ø 0.34 better than 3%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, Win rate +4 pp, ELO +421
= Stayed the same
K/R at 0.81, Rating at 1.15
▼ Got worse
ADR −4.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.80). Slightly above the average (0.78).

Patterns

From the last 457 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −76 ELO
64 matches · 48% win rate
On Mirage −50 ELO
76 matches · 43% win rate
On Wednesdays +49 ELO, win rate 43%

Bl4zE333 loses the most ELO in match 4 of the day: −76 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.61 · Anubis
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 457 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient131
58% better than 45%
0.84 better than 69%
88.4 better than 61%
1.19 better than 72%
54% of 564 duels better than 45%
43% of 105 situations better than 58%
Anubis105
59% right on the average
0.87 better than 82%
89.5 better than 66%
1.23 better than 80%
57% of 502 duels better than 65%
41% of 68 situations better than 54%
Mirage76
43% better than 4%
0.71 better than 10%
80.4 better than 19%
0.98 better than 7%
52% of 296 duels better than 30%
36% of 39 situations better than 37%
Nuke70
50% better than 32%
0.80 better than 69%
83.6 better than 55%
1.14 better than 73%
53% of 309 duels right on the average
48% of 50 situations better than 65%
Cache32
47% -
0.82 -
85.1 -
1.17-
55% of 148 duels -
35% of 26 situations -
Inferno23
61% better than 69%
0.79 better than 62%
85.8 better than 64%
1.14 better than 65%
54% of 98 duels right on the average
50% of 8 situations better than 77%
Dust 219
47% better than 15%
0.77 better than 37%
83.6 better than 38%
1.07 better than 28%
55% of 102 duels right on the average
36% of 11 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How Bl4zE333 plays

Across 463 matches Bl4zE333 averages K/R 0.81 and ADR 86.2; the rating across the 457 rated matches is 1.15. Biggest strength: Utility hit rate at 41%, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 44%, better than only 12% of level 10 · 3,500+ ELO players. Averages 18.0 kills per match with 44% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 241 of 457 matches the rating was 1.10 or higher (53%), in 109 it was below 0.90. In 393 matches with detailed stats: 79 4Ks and 11 aces. Best month by rating: September 2026 at 1.21. Bl4zE333 loses the most ELO in match 4 of the day (−76 ELO, win rate 48%). Things go best on Ancient (+552 ELO, win rate 58%). Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +421. Got weaker: ADR −4.1. Unchanged in recent months: K/R at 0.81, Rating at 1.15. Last 30 days: 147 matches, win rate 52%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.