Bjornrook

Russia
73 matches tracked
Last updated:

How does Bjornrook play?

Rating 0.97 K/R 0.70 ADR 77.4 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 32% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average.
Clutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 97%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 61%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 26%
AWP share of kills 13%+2 pp · Ø 11% better than 64%
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 1.9
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so slightly below the average (12.9%).

2K rounds 12.0%−0.9 pp · Ø 12.9% better than 32%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 45%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 5x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 71%
Enemies flashed per round 0.26+0.01 · Ø 0.25 better than 58%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.10, ADR −4.9, Win rate −23 pp, ELO −249

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.71).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Highest rating in a match: 1.98 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis22
55% better than 64%
0.68 better than 38%
77.3 better than 43%
0.96 better than 47%
41% of 85 duels better than 11%
56% of 16 situations better than 89%
Inferno16
56% better than 69%
0.68 better than 42%
76.5 better than 41%
0.95 better than 44%
46% of 65 duels better than 33%
60% of 10 situations better than 93%
Nuke11
55% -
0.73 -
73.1 -
0.98-
52% of 33 duels -
50% of 14 situations -
Ancient10
60% -
0.74 -
81.8 -
1.02-
43% of 40 duels -
43% of 7 situations -
Dust 25
40% -
0.73 -
81.4 -
0.99-
40% of 20 duels -
50% of 4 situations -
Cache4
50% -
0.68 -
77.3 -
0.94-
50% of 20 duels -
25% of 4 situations -
Mirage4
50% -
0.75 -
79.1 -
1.05-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bjornrook plays

Across 73 matches Bjornrook averages K/R 0.70, ADR 77.4 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 5 players. Most room to improve: Opening duels won at 44%, better than only 12% of level 5 players. Averages 15.0 kills per match with 39% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 22 of 73 matches the rating was 1.10 or higher (30%), in 28 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.05. Things go best in match 2 of the day (−19 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −19 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.08, Rating −0.10, ADR −4.9, Win rate −23 pp, ELO −249.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.