Bishop

Georgia
On FACEIT since 2026 338 matches tracked 50 matches in 30 days
Last updated:

How does Bishop play?

Rating 0.94 K/R 0.69 ADR 78.1 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 338 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 32%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 3.0
Knife kills 13 in 338 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 44x 4K, 4 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 89%
Enemies flashed per round 0.44+0.17 · Ø 0.27 better than 88%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.3, ELO +454
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.64). Just below the average (0.71).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −72 ELO
42 matches · 45% win rate
On Dust 2 −69 ELO
83 matches · 48% win rate
Between 6:00 and 12:00 +24 ELO, win rate 42%
On Saturdays −29 ELO, win rate 39%

Bishop loses the most ELO on Inferno: −72 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Cache

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
48% better than 42%
0.73 better than 53%
80.9 better than 57%
1.00 better than 47%
46% of 418 duels better than 25%
39% of 36 situations better than 54%
Mirage73
51% better than 51%
0.68 better than 28%
76.3 better than 32%
0.93 better than 23%
46% of 360 duels better than 26%
36% of 39 situations better than 44%
Ancient48
40% better than 20%
0.69 better than 32%
75.2 better than 23%
0.92 better than 22%
46% of 234 duels better than 26%
24% of 33 situations better than 18%
Anubis44
55% better than 63%
0.64 better than 14%
74.1 better than 21%
0.86 better than 7%
45% of 179 duels better than 22%
33% of 27 situations better than 36%
Inferno42
45% better than 28%
0.69 better than 40%
79.5 better than 54%
0.93 better than 26%
49% of 198 duels better than 38%
41% of 17 situations better than 59%
Cache29
38% -
0.73 -
86.9 -
0.97-
54% of 172 duels -
33% of 15 situations -
Nuke17
53% better than 44%
0.63 better than 6%
74.7 better than 20%
0.86 better than 4%
42% of 69 duels better than 9%
33% of 6 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How Bishop plays

Across 338 matches Bishop averages K/R 0.69, ADR 78.1 and a rating of 0.94. Biggest strength: Utility damage per round at 6.3, better than 89% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 15.5 kills per match with 48% headshots. The strongest map is Anubis with a 55% win rate in 44 matches. In 99 of 338 matches the rating was 1.10 or higher (29%), in 157 it was below 0.90. In 278 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: August 2026 at 0.99. Bishop loses the most ELO on Inferno (−72 ELO, win rate 45%). Things go best on Mirage (+49 ELO, win rate 51%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.3, ELO +454. Got weaker: Headshots −2 pp, Win rate −3 pp. Last 30 days: 50 matches, win rate 48%, net ELO −98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.