Bio0

USA
54 matches tracked
ELO ▼ 50
2,041
30-day peak: 2,091
Rank NA ▲ 958 places
#5,028 #2,860 in US
30 days · before #5,986 · best #5,028
Last updated:

How does Bio0 play?

Rating 1.15 (from 14 matches) K/R 0.77 ADR 86.8 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 79%
Rating spread from 14 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 36% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 63%
Clutch 1v2 won 18%−3 pp better than 29%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 10%−1 pp better than 56%
K/D 1.02−0.01 better than 42%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 52%
Rounds with 3K 4.6%+0.5 pp better than 69%
MVPs per match 2.7+0.4 better than 83%
4Ks and aces 14x 4K, 2 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.44+0.14 better than 84%
Rounds with a death 75%+3.0 pp better than 10%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.88.

Patterns

From the last 54 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Anubis
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 76%
0.70 better than 28%
80.5 better than 48%
1.01–
47% of 110 duels better than 24%
40% of 5 situations better than 54%
Dust 212
33% –
0.71 –
88.3 –
1.28–
47% of 75 duels –
0% of 3 situations –
Ancient11
55% –
0.88 –
98.3 –
1.19–
65% of 57 duels –
33% of 6 situations –
Cache5
60% –
0.73 –
76.1 –
0.63–
45% of 22 duels –
50% of 4 situations –
Inferno5
40% –
0.76 –
79.9 –
0.95–
42% of 19 duels –
50% of 4 situations –
Anubis3
67% –
1.08 –
104.3 –
1.55–
58% of 12 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Bio0 plays

Across 54 matches Bio0 averages K/R 0.77 and ADR 86.8; the rating across the 14 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 86.8. That is better than 81% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 10% of players on level 10. On average 18.3 kills per match, 53% of them headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 6 of 14 matches the rating was 1.10 or higher (43%), in 3 it was below 0.90. In 47 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. Last 30 days: 3 matches, win rate 67%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.