Binzzeraaa

Rwanda
On FACEIT since 2024 339 matches tracked 47 matches in 30 days
Last updated:

How does Binzzeraaa play?

Rating 0.94 (from 338 matches) K/R 0.71 ADR 79.9 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 338 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.91−0.09 · Ø 1.00 better than 15%
Pistol kills per match 2.9
Knife kills 1 in 339 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 56%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 32x 4K, 2 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.59+0.31 · Ø 0.28 better than 97%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +9 pp, ELO +428
= Stayed the same
K/R at 0.70
▼ Got worse
Rating −0.05, ADR −4.2, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.72).

Patterns

From the last 339 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −61 ELO
21 matches · 48% win rate
On Dust 2 −23 ELO
78 matches · 55% win rate
Between 0:00 and 6:00 −19 ELO, win rate 46%
On Wednesdays −250 ELO, win rate 41%

Binzzeraaa loses the most ELO on Nuke: −61 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% better than 75%
0.74 better than 54%
85.5 better than 76%
0.97 better than 35%
50% of 489 duels better than 46%
25% of 32 situations better than 16%
Dust 278
55% better than 66%
0.72 better than 45%
78.7 better than 43%
0.95 better than 25%
46% of 374 duels better than 24%
36% of 33 situations better than 46%
Anubis63
48% better than 43%
0.70 better than 31%
79.4 better than 44%
0.95 better than 24%
46% of 266 duels better than 22%
36% of 28 situations better than 46%
Ancient59
54% better than 63%
0.66 better than 14%
75.5 better than 22%
0.89 better than 10%
45% of 236 duels better than 18%
50% of 28 situations better than 79%
Nuke21
48% better than 28%
0.75 better than 45%
83.6 better than 55%
0.96 better than 20%
48% of 90 duels better than 23%
50% of 6 situations better than 72%
Inferno19
26% better than 1%
0.66 better than 20%
73.4 better than 18%
0.86 better than 7%
49% of 72 duels better than 30%
10% of 10 situations better than 4%
Cache6
50% -
0.52 -
62.0 -
0.68-
50% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Binzzeraaa plays

Across 339 matches Binzzeraaa averages K/R 0.71 and ADR 79.9; the rating across the 338 rated matches is 0.94. Most room to improve: Deaths per round at 78%, better than only 4% of level 9 players. Averages 15.4 kills per match with 52% headshots. The strongest map is Mirage with a 58% win rate in 93 matches. In 97 of 338 matches the rating was 1.10 or higher (29%), in 155 it was below 0.90. In 239 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. Binzzeraaa loses the most ELO on Nuke (−61 ELO, win rate 48%). Things go best in match 2 of the day (+99 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +99 ELO. Improved over the last three months: Win rate +9 pp, ELO +428. Got weaker: Rating −0.05, ADR −4.2, Headshots −2 pp. Unchanged in recent months: K/R at 0.70. Last 30 days: 47 matches, win rate 53%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.