Binnicius

Switzerland
164 matches tracked
Last updated:

How does Binnicius play?

Rating 1.02 K/R 0.75 ADR 81.7 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 55%+6 pp · Ø 49% better than 87%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01+0.04 · Ø 0.97 better than 55%
Pistol kills per match 2.4
Knife kills 5 in 164 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.8%).

2K rounds 14.1%+1.3 pp · Ø 12.8% better than 76%
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 25x 4K, 0 aces in 141 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 81%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 80%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.06, ADR +5.9, Win rate +10 pp, ELO +302
= Stayed the same
K/R at 0.75, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Slightly above the average (0.71).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −111 ELO
36 matches · 42% win rate
On Inferno −35 ELO
20 matches · 25% win rate
On Wednesdays +25 ELO, win rate 37%

Binnicius loses the most ELO in match 1 of the day: −111 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 39 · Ancient
  3. Highest rating in a match: 1.85 · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis48
58% better than 73%
0.76 better than 70%
83.3 better than 70%
1.07 better than 73%
56% of 236 duels better than 80%
52% of 23 situations better than 82%
Ancient40
68% better than 93%
0.83 better than 89%
89.4 better than 90%
1.11 better than 83%
62% of 254 duels better than 96%
36% of 22 situations better than 48%
Inferno20
25% better than 1%
0.68 better than 35%
75.2 better than 31%
0.85 better than 8%
48% of 109 duels better than 33%
37% of 19 situations better than 49%
Nuke17
71% better than 93%
0.74 better than 43%
79.3 better than 39%
1.03 better than 46%
56% of 80 duels better than 70%
38% of 13 situations better than 44%
Dust 214
29% -
0.68 -
70.7 -
0.91-
43% of 65 duels -
33% of 15 situations -
Mirage14
36% -
0.72 -
81.0 -
0.99-
44% of 66 duels -
25% of 4 situations -
Cache10
40% -
0.66 -
75.9 -
0.90-
36% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Binnicius plays

Across 164 matches Binnicius averages K/R 0.75, ADR 81.7 and a rating of 1.02. Biggest strength: Utility hit rate at 42%, better than 90% of level 8 players. Averages 16.7 kills per match with 44% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 65 of 164 matches the rating was 1.10 or higher (40%), in 57 it was below 0.90. In 141 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. Binnicius loses the most ELO in match 1 of the day (−111 ELO, win rate 42%). Things go best on Anubis (+20 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, −20 ELO. Improved over the last three months: Rating +0.06, ADR +5.9, Win rate +10 pp, ELO +302. Unchanged in recent months: K/R at 0.75, Headshots at 44%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.