Bingus_cs2

Germany
185 matches tracked
Last updated:

How does Bingus_cs2 play?

Rating 0.94 K/R 0.66 ADR 73.0 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just below the average (0.97).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.8
Knife kills 4 in 185 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 16%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 24%
MVPs per match 1.8−0.4 · Ø 2.2 better than 9%
4Ks and aces 14x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether Bingus_cs2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.66
JulAugSepOct

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
59 matches · 39% win rate
Between 0:00 and 6:00 −35 ELO, win rate 39%
On Thursdays +33 ELO, win rate 45%

Bingus_cs2 loses the most ELO on Mirage: −65 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.84 · Dust 2
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
39% better than 14%
0.64 better than 13%
71.5 better than 13%
0.90 better than 15%
55% of 242 duels better than 77%
43% of 42 situations better than 65%
Dust 246
61% better than 85%
0.70 better than 38%
76.3 better than 31%
1.01 right on the average
57% of 181 duels better than 86%
34% of 41 situations better than 42%
Anubis32
66% better than 89%
0.67 better than 24%
76.3 better than 33%
0.96 better than 35%
54% of 145 duels better than 70%
33% of 21 situations better than 36%
Ancient21
43% better than 27%
0.64 better than 12%
68.5 better than 6%
0.91 better than 20%
53% of 59 duels better than 65%
22% of 18 situations better than 15%
Inferno13
54% -
0.62 -
72.4 -
0.88-
63% of 40 duels -
50% of 8 situations -
Nuke11
36% -
0.65 -
66.8 -
0.92-
48% of 48 duels -
43% of 7 situations -
Cache3
0% -
0.57 -
65.2 -
0.74-
33% of 3 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bingus_cs2 plays

Across 185 matches Bingus_cs2 averages K/R 0.66, ADR 73.0 and a rating of 0.94. Biggest strength: Opening duels won at 54%, better than 81% of level 8 players. Most room to improve: Damage per round (ADR) at 73.0, better than only 13% of level 8 players. Averages 14.6 kills per match with 46% headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 52 of 185 matches the rating was 1.10 or higher (28%), in 87 it was below 0.90. In 143 matches with detailed stats: 14 4Ks and 2 aces. Bingus_cs2 loses the most ELO on Mirage (−65 ELO, win rate 39%). Things go best on Anubis (+117 ELO, win rate 66%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.