Bingo-
Name history of Bingo-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Bingo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
WeaknessExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average5.8 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.78. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months unchanged at 0.96. Clearly below the average (1.02).
Damage per round (ADR)
Best month: April 2026 with 84.8. Last 3 months: 79.2 (at the start 78.9). Just below the average (80.4).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 52% (at the start 42%). Clearly above the average (49%).
Matches won (win rate)
Best month: June 2026 with 74%. Last 3 months: 48% (at the start 61%). Just below the average (49%).
Best month: September 2026 with 2,390. Last 3 months: 2,189 (at the start 2,323).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 238 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Bingo- loses the most ELO in match 2 of the day: −117 ELO, 37% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Nuke
- Highest rating in a match: 1.94 · Mirage
- Longest win streak: 7 wins in a row · Cache
- Reached level 10 · Ancient
- Most kills in a match: 34 · Ancient
Maps in detail
from the last 238 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bingo- plays
Across 238 matches Bingo- averages K/R 0.68 and ADR 79.1; the rating across the 218 rated matches is 0.96. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 56% win rate in 87 matches. In 59 of 218 matches the rating was 1.10 or higher (27%), in 101 it was below 0.90. In 187 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: June 2026 at 0.98. Bingo- loses the most ELO in match 2 of the day (−117 ELO, win rate 37%). Things go best on Dust 2 (+294 ELO, win rate 56%). Match no. 4 of the day goes best: 68% win rate, +137 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −13 pp, ELO −134. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 79.2. Last 30 days: 77 matches, win rate 45%, net ELO −144.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.