Bingo-

China
On FACEIT since 2023 238 matches tracked 77 matches in 30 days
ELO ▼ 151
2,189
30-day peak: 2,340
Rank OCE ▼ 59 places
#711
China #49 in China
30 days · prev. #652 · best #589
Last updated:
Next update possible in 1h 52m

How does Bingo- play?

Rating 0.96 (from 218 matches) K/R 0.68 ADR 79.1 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 218 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.0
Knife kills 1 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 25x 4K, 1 ace in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.67, Rating at 0.96, ADR at 79.2
▼ Got worse
Win rate −13 pp, ELO −134

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: April 2026 with 0.78. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −117 ELO
51 matches · 37% win rate
On Ancient −41 ELO
47 matches · 55% win rate
On Wednesdays −68 ELO, win rate 34%

Bingo- loses the most ELO in match 2 of the day: −117 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 1.94 · Mirage
  3. Longest win streak: 7 wins in a row · Cache
  4. Reached level 10 · Ancient
  5. Most kills in a match: 34 · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
56% better than 66%
0.74 right on the average
84.2 better than 66%
1.06 better than 60%
58% of 264 duels better than 84%
30% of 47 situations better than 30%
Ancient47
55% better than 59%
0.72 better than 38%
82.7 better than 56%
0.99 better than 35%
55% of 146 duels better than 70%
39% of 23 situations better than 53%
Mirage42
45% better than 28%
0.64 better than 11%
74.8 better than 22%
0.90 better than 13%
38% of 117 duels better than 3%
32% of 19 situations better than 31%
Anubis23
43% better than 21%
0.64 better than 9%
73.7 better than 13%
0.90 better than 12%
34% of 71 duels better than 1%
53% of 15 situations better than 85%
Cache19
42% -
0.58 -
69.8 -
0.81-
49% of 53 duels -
67% of 3 situations -
Nuke12
42% -
0.59 -
73.7 -
0.80-
48% of 42 duels -
44% of 9 situations -
Inferno6
33% -
0.48 -
65.9 -
0.69-
27% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bingo- plays

Across 238 matches Bingo- averages K/R 0.68 and ADR 79.1; the rating across the 218 rated matches is 0.96. Biggest strength: Utility damage per round at 5.8, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 49% headshots. The strongest map is Dust 2 with a 56% win rate in 87 matches. In 59 of 218 matches the rating was 1.10 or higher (27%), in 101 it was below 0.90. In 187 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: June 2026 at 0.98. Bingo- loses the most ELO in match 2 of the day (−117 ELO, win rate 37%). Things go best on Dust 2 (+294 ELO, win rate 56%). Match no. 4 of the day goes best: 68% win rate, +137 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −13 pp, ELO −134. Unchanged in recent months: K/R at 0.67, Rating at 0.96, ADR at 79.2. Last 30 days: 77 matches, win rate 45%, net ELO −144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.