BinGo--

Russia
On FACEIT since 2023 364 matches tracked 128 matches in 30 days
ELO ▲ 185
2,632
30-day peak: 2,632
Rank EU
#33,204
Russia #10,696 in Russia
Last updated:

How does BinGo-- play?

Rating 1.06 K/R 0.74 ADR 84.6 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 364 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.0
Knife kills 4 in 364 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 48x 4K, 3 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +301
= Stayed the same
ADR at 84.1
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −45 ELO
49 matches · 47% win rate
On Ancient −38 ELO
103 matches · 63% win rate
On Thursdays −36 ELO, win rate 41%

BinGo-- loses the most ELO on Nuke: −45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Anubis
  3. Most kills in a match: 43 · Ancient

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient103
63% better than 81%
0.76 right on the average
87.2 better than 72%
1.07 better than 56%
54% of 631 duels better than 59%
57% of 56 situations better than 89%
Anubis97
55% better than 59%
0.73 better than 41%
84.9 better than 69%
1.05 right on the average
52% of 581 duels right on the average
45% of 47 situations better than 66%
Nuke49
47% better than 26%
0.71 better than 26%
79.4 better than 34%
1.02 better than 37%
46% of 220 duels better than 19%
38% of 29 situations better than 45%
Inferno45
44% better than 14%
0.77 right on the average
89.3 better than 67%
1.13 better than 59%
55% of 222 duels right on the average
40% of 20 situations better than 55%
Cache24
50% -
0.79 -
86.7 -
1.11-
47% of 116 duels -
44% of 16 situations -
Dust 221
52% better than 46%
0.69 better than 23%
78.6 better than 35%
0.97 better than 23%
54% of 114 duels better than 61%
57% of 7 situations better than 92%
Mirage17
41% better than 11%
0.72 better than 37%
73.3 better than 13%
1.00 better than 34%
49% of 70 duels better than 33%
29% of 7 situations better than 20%
Vertigo7
29% -
0.75 -
86.1 -
1.01-
32% of 31 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BinGo-- plays

Across 364 matches BinGo-- averages K/R 0.74, ADR 84.6 and a rating of 1.06. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Ancient with a 63% win rate in 103 matches. In 166 of 364 matches the rating was 1.10 or higher (46%), in 133 it was below 0.90. In 284 matches with detailed stats: 48 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. BinGo-- loses the most ELO on Nuke (−45 ELO, win rate 47%). Things go best on Anubis (+55 ELO, win rate 55%). Improved over the last three months: Win rate +3 pp, ELO +301. Got weaker: K/R −0.04, Rating −0.06, Headshots −7 pp. Unchanged in recent months: ADR at 84.1. Last 30 days: 128 matches, win rate 58%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.