Bimmer_

Kosovo
269 matches tracked 101 matches in 30 days
Last updated:

How does Bimmer_ play?

Rating 1.02 K/R 0.74 ADR 80.0 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 269 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so slightly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.4
Knife kills 21 in 269 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly above the average (12.8%).

2K rounds 13.6%+0.8 pp · Ø 12.8% better than 64%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 5 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.63+0.36 · Ø 0.27 better than 99%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +231
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −5.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.74 (at the start 0.81). Slightly above the average (0.71).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
53 matches · 55% win rate
On Inferno −36 ELO
26 matches · 31% win rate
Between 12:00 and 18:00 +5 ELO, win rate 43%
On Fridays −51 ELO, win rate 41%

Bimmer_ loses the most ELO on Ancient: −61 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.03 · Ancient
  3. Most kills in a match: 31 · Anubis

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 54%
0.71 better than 42%
77.3 better than 38%
0.98 better than 40%
51% of 257 duels right on the average
33% of 49 situations better than 37%
Dust 258
57% better than 75%
0.75 better than 64%
78.8 better than 45%
1.06 better than 68%
46% of 172 duels better than 25%
30% of 47 situations better than 30%
Ancient53
55% better than 66%
0.78 better than 76%
83.9 better than 70%
1.07 better than 76%
48% of 174 duels better than 34%
33% of 39 situations better than 41%
Anubis33
39% better than 16%
0.78 better than 77%
83.4 better than 70%
1.04 better than 65%
52% of 123 duels better than 60%
21% of 34 situations better than 14%
Inferno26
31% better than 3%
0.71 right on the average
78.6 better than 48%
0.96 better than 35%
38% of 91 duels better than 5%
25% of 12 situations better than 21%
Cache15
60% -
0.74 -
80.5 -
1.01-
51% of 53 duels -
46% of 13 situations -
Nuke13
31% -
0.76 -
79.0 -
1.05-
53% of 59 duels -
33% of 15 situations -
Vertigo6
67% -
0.67 -
77.2 -
0.92-
57% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bimmer_ plays

Across 269 matches Bimmer_ averages K/R 0.74, ADR 80.0 and a rating of 1.02. Biggest strength: Utility damage per round at 5.2, better than 76% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 17.0 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 102 of 269 matches the rating was 1.10 or higher (38%), in 92 it was below 0.90. In 245 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: August 2026 at 1.14. Bimmer_ loses the most ELO on Ancient (−61 ELO, win rate 55%). Things go best on Dust 2 (+117 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp, ELO +231. Got weaker: K/R −0.07, Rating −0.10, ADR −5.9. Unchanged in recent months: Win rate at 50%. Last 30 days: 101 matches, win rate 48%, net ELO −148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.