BilliNogami-

Russia
On FACEIT since 2022 166 matches tracked 28 matches in 30 days
Last updated:

How does BilliNogami- play?

Rating 0.96 K/R 0.70 ADR 79.4 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 30%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 3.0
Knife kills 2 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 14%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 9x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 78.7
▼ Got worse
Headshots −5 pp, ELO −59

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −25 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 34%
0.72 better than 37%
84.4 better than 64%
0.98 better than 27%
54% of 292 duels better than 63%
27% of 30 situations better than 18%
Mirage29
55% better than 58%
0.69 better than 22%
77.7 better than 30%
0.92 better than 11%
46% of 157 duels better than 18%
25% of 8 situations better than 15%
Anubis28
46% better than 25%
0.64 better than 6%
72.7 better than 9%
0.89 better than 5%
41% of 120 duels better than 5%
47% of 15 situations better than 71%
Nuke14
71% -
0.80 -
84.5 -
1.11-
48% of 65 duels -
57% of 7 situations -
Cache12
33% -
0.72 -
84.7 -
1.01-
45% of 51 duels -
50% of 4 situations -
Inferno9
67% -
0.71 -
76.3 -
0.96-
49% of 35 duels -
17% of 6 situations -
Ancient6
17% -
0.69 -
77.1 -
0.94-
61% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BilliNogami- plays

Across 166 matches BilliNogami- averages K/R 0.70, ADR 79.4 and a rating of 0.96. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 50 of 166 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 109 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. Things go best on Dust 2 (+60 ELO, win rate 48%). Match no. 3 of the day goes best: 58% win rate, −85 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −5 pp, ELO −59. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 78.7. Last 30 days: 28 matches, win rate 57%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.