Bil328

Norway
On FACEIT since 2015 34 matches tracked 21 matches in 30 days
Last updated:

How does Bil328 play?

Rating 1.19 (from 26 matches) K/R 0.81 ADR 75.7 from 34 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 26 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (0.99).

Headshot rate 40%−7 pp · Ø 47% better than 13%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.18+0.19 · Ø 0.99 better than 95%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.1%).

2K rounds 15.8%+2.7 pp · Ø 13.1% better than 96%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 75%
MVPs per match 2.5+0.3 · Ø 2.2 better than 79%
4Ks and aces 7x 4K, 1 ace in 24 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 97%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 26%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
Whether Bil328 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

Soon this shows where Bil328 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Most kills in a match: 34 · Nuke
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 34 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis7
71% -
0.76 -
70.1 -
1.00-
46% of 24 duels -
67% of 3 situations -
Inferno7
86% -
0.98 -
93.8 -
1.46-
42% of 12 duels -
33% of 3 situations -
Nuke5
60% -
0.83 -
94.4 -
1.24-
73% of 22 duels -
33% of 3 situations -
Mirage4
50% -
0.60 -
45.7 -
0.96-
33% of 9 duels -
100% of 1 situations -
Cache3
67% -
0.92 -
102.4 -
1.26-
59% of 17 duels -
50% of 4 situations -
Dust 23
33% -
0.82 -
96.6 -
1.12-
65% of 17 duels -
0% of 1 situations -
Overpass3
67% -
0.77 -
-
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Bil328 plays

Across 34 matches Bil328 averages K/R 0.81 and ADR 75.7; the rating across the 26 rated matches is 1.19. Biggest strength: Utility hit rate at 49%, better than 99% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 16.6 kills per match with 40% headshots. In 14 of 26 matches the rating was 1.10 or higher (54%), in 6 it was below 0.90. In 24 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 21 matches, win rate 67%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.