Bigfat_lr
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.91 K/D and so slightly below the average (0.98).
Impact
WeaknessExactly 2 kills in 7.6% of rounds and so well below the average (12.9%).
Utility and deaths
Weakness0.09 enemies flashed per round and so well below the average (0.26).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 1.05. Last 3 months: 0.49 (at the start 1.05). Well below the average (0.71).
Rating, 1.00 is an average match
Best month: May 2026 with 1.50. Last 3 months: 0.67 (at the start 1.50). Well below the average (0.99).
Damage per round (ADR)
Best month: May 2026 with 113.4. Last 3 months: 57.3 (at the start 113.4). Well below the average (78.8).
Share of headshot kills
Best month: May 2026 with 49%. Last 3 months: 44% (at the start 49%). Clearly below the average (47%).
Matches won (win rate)
Best month: May 2026 with 68%. Last 3 months: 39% (at the start 70%). Well below the average (47%).
Best month: October 2026 with 1,724.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 20%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Bigfat_lr loses the most ELO on Dust 2: −21 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 2.21 · Nuke
- Most kills in a match: 45 · Dust 2
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bigfat_lr plays
Across 61 matches Bigfat_lr averages K/R 0.67, ADR 75.6 and a rating of 0.94. Most room to improve: Opening duels won at 35%, better than only 1% of level 7 players. Averages 14.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 52% win rate in 21 matches. In 17 of 61 matches the rating was 1.10 or higher (28%), in 39 it was below 0.90. Best month by rating: May 2026 at 1.50. Bigfat_lr loses the most ELO on Dust 2 (−21 ELO, win rate 52%). Things go best in match 1 of the day (−88 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −88 ELO. Got weaker: K/R −0.56, Rating −0.83, ADR −56.1, Headshots −5 pp, Win rate −31 pp. Last 30 days: 41 matches, win rate 39%, net ELO −254.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.