Bieber_227

Ukraine
On FACEIT since 2020 40 matches tracked
ELO
2,105
Rank EU
#178,809
Ukraine #7,011 in Ukraine
Last updated:

How does Bieber_227 play?

Rating 1.25 K/R 0.92 ADR 97.5 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 40 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 33% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 3%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.2% of rounds and so well above the average (13.4%).

2K rounds 18.2%+4.8 pp · Ø 13.4% better than 99%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 95.9, Headshots at 62%
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −5 pp

Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Last 3 months: 0.90 (at the start 0.94). Well above the average (0.74).

Patterns

Soon this shows where Bieber_227 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 12 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 36 · Anubis
  3. Highest rating in a match: 1.96 · Nuke

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage12
50% -
0.94 -
100.8 -
1.29-
67% of 67 duels -
55% of 11 situations -
Ancient10
60% -
0.93 -
93.2 -
1.29-
64% of 45 duels -
38% of 8 situations -
Dust 26
50% -
0.91 -
99.0 -
1.25-
41% of 29 duels -
33% of 3 situations -
Nuke6
50% -
0.80 -
87.3 -
1.06-
62% of 37 duels -
50% of 6 situations -
Anubis5
60% -
0.96 -
104.9 -
1.30-
54% of 26 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bieber_227 plays

Across 40 matches Bieber_227 averages K/R 0.92, ADR 97.5 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 97.5, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 20.6 kills per match with 61% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 27 of 40 matches the rating was 1.10 or higher (68%), in 4 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Got weaker: K/R −0.04, Rating −0.07, Win rate −5 pp. Unchanged in recent months: ADR at 95.9, Headshots at 62%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.