BieLsoN__

Isle of Man
On FACEIT since 2025 277 matches tracked 52 matches in 30 days
ELO ▲ 78
2,011
30-day peak: 2,050
Rank EU
#236,598
Isle of Man #308 in Isle of Man
Last updated:

How does BieLsoN__ play?

Rating 1.04 K/R 0.77 ADR 84.2 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 275 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (218 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.0
Knife kills 6 in 275 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 54x 4K, 9 aces in 218 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 5%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.09, ADR +8.2, ELO +93
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.79 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −88 ELO
21 matches · 48% win rate
In match 1 of the day −31 ELO
63 matches · 33% win rate
Between 12:00 and 18:00 +141 ELO, win rate 43%
On Fridays −61 ELO, win rate 39%

BieLsoN__ loses the most ELO on Nuke: −88 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.58 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
48% better than 37%
0.78 better than 71%
84.3 better than 70%
1.06 better than 63%
52% of 524 duels better than 58%
42% of 36 situations better than 60%
Anubis48
54% better than 57%
0.76 better than 62%
82.8 better than 61%
1.07 better than 64%
50% of 281 duels better than 43%
29% of 21 situations better than 29%
Dust 247
45% better than 28%
0.75 better than 55%
82.4 better than 57%
0.98 better than 32%
49% of 257 duels better than 37%
20% of 10 situations better than 10%
Ancient44
52% right on the average
0.79 better than 71%
86.9 better than 76%
1.04 better than 55%
53% of 252 duels better than 60%
26% of 23 situations better than 21%
Nuke21
48% better than 33%
0.83 better than 77%
88.6 better than 76%
1.13 better than 69%
62% of 126 duels better than 94%
29% of 7 situations better than 21%
Cache15
27% -
0.74 -
82.9 -
0.98-
45% of 107 duels -
25% of 4 situations -
Inferno13
38% -
0.72 -
80.7 -
0.97-
47% of 74 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BieLsoN__ plays

Across 275 matches BieLsoN__ averages K/R 0.77, ADR 84.2 and a rating of 1.04. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Anubis with a 54% win rate in 48 matches. In 112 of 275 matches the rating was 1.10 or higher (41%), in 97 it was below 0.90. In 218 matches with detailed stats: 54 4Ks and 9 aces. Best month by rating: October 2026 at 1.08. BieLsoN__ loses the most ELO on Nuke (−88 ELO, win rate 48%). Things go best in match 4 of the day (+114 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +68 ELO. Improved over the last three months: K/R +0.08, Rating +0.09, ADR +8.2, ELO +93. Got weaker: Headshots −2 pp, Win rate −4 pp. Last 30 days: 52 matches, win rate 40%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.