BiSHiKoN

AU
103 matches tracked
ELO
2,233
Peak across recorded matches: 2,281
Rank OCE ▲ 90 places
#610
#183 in AU
30 days · prev. #700 · best #610
Last updated:

How does BiSHiKoN play?

Rating 0.98 (from 36 matches) K/R 0.70 ADR 80.1 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 28%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

BiSHiKoN wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

BiSHiKoN wins 20 of 100 1v1s. 20 percentage points below the level 10 average (40%).

Clutch 1v1 won 20%−20 pp better than 1%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

43 of 100 kills by BiSHiKoN are headshots. 8 percentage points below the level 10 average (51%).

Headshot rate 43%−8 pp better than 14%
AWP share of kills 9%−2 pp better than 50%
K/D 0.95−0.09 better than 19%
Pistol kills per match 3.5
Knife kills 3 in 103 matches

Impact

Average
Damage and big rounds

BiSHiKoN gets exactly 2 kills in 12.0 of 100 rounds. 1.4 percentage points below the level 10 average (13.4%).

2K rounds 12.0%−1.4 pp better than 14%
3K rounds 3.9%−0.2 pp better than 41%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 7x 4K, 2 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

44 of 100 nades by BiSHiKoN deal damage or blind an enemy. 9 percentage points above the level 10 average (35%).

Utility hit rate 44%+9 pp better than 95%
Utility damage per round 6.8+2.7 better than 94%
Enemies flashed per round 0.36+0.06 better than 69%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 78.4, Headshots at 43%, ELO at 2,233
▼ Got worse
K/R −0.05, Win rate −16 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months: 0.67 (at the start 0.72). 0.07 below the level 10 average (0.74).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
28 matches · 50% win rate
In match 1 of the day −69 ELO
29 matches · 45% win rate

BiSHiKoN loses the most ELO on Dust 2: −114 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 1.61 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient
  5. Reached level 10 · Dust 2

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% better than 41%
0.68 better than 21%
78.7 better than 37%
0.96-
49% of 140 duels better than 36%
31% of 13 situations better than 30%
Mirage25
76% better than 99%
0.68 better than 20%
80.1 better than 45%
1.08-
51% of 141 duels better than 46%
73% of 11 situations better than 99%
Ancient15
47% better than 30%
0.71 better than 30%
80.5 better than 45%
0.80-
47% of 88 duels better than 24%
33% of 3 situations better than 37%
Anubis11
64% -
0.69 -
81.2 -
1.17-
44% of 45 duels -
-
Inferno11
64% -
0.75 -
85.4 -
0.78-
45% of 51 duels -
50% of 6 situations -
Cache9
44% -
0.63 -
69.5 -
0.90-
35% of 26 duels -
0% of 2 situations -
Nuke4
25% -
0.84 -
93.4 -
1.03-
40% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BiSHiKoN plays

Across 103 matches BiSHiKoN averages K/R 0.70 and ADR 80.1; the rating across the 36 rated matches is 0.98. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 10 players. Averages 14.8 kills per match with 43% headshots. The strongest map is Mirage with a 76% win rate in 25 matches. In 12 of 36 matches the rating was 1.10 or higher (33%), in 14 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 2 aces. BiSHiKoN loses the most ELO on Dust 2 (−114 ELO, win rate 50%). Things go best on Mirage (+93 ELO, win rate 76%). Got weaker: K/R −0.05, Win rate −16 pp. Unchanged in recent months: ADR at 78.4, Headshots at 43%, ELO at 2,233.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.