Bi-shop
How does Bi-shop play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 4% of rounds and so well below the average (10%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average55% headshots and so clearly above the average (50%).
Impact
WeaknessExactly 3 kills in 1.8% of rounds and so well below the average (4.1%).
Utility and deaths
StrengthDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Dec 2025 to Jan 2026.
Kills per round (K/R)
Best month: January 2026 with 0.86. Last 3 months: 0.58 (at the start 0.78). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04.
Damage per round (ADR)
Best month: January 2026 with 93.9. Last 3 months: 61.9 (at the start 83.6). Well below the average (80.7).
Share of headshot kills
Best month: August 2026 with 63%. Last 3 months: 58% (at the start 53%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 100%. Last 3 months: 87% (at the start 57%). Well above the average (50%).
Best month: January 2026 with 2,951. Last 3 months: 2,278 (at the start 2,951).
Rounds with first kill
Best month: October 2026 with 5%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 61 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 21 wins in a row · Inferno
- Highest rating in a match: 1.53 · Inferno
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 61 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bi-shop plays
Across 61 matches Bi-shop averages K/R 0.69 and ADR 73.9; the rating across the 31 rated matches is 0.96. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 55% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 9 of 31 matches the rating was 1.10 or higher (29%), in 11 it was below 0.90. In 31 matches with detailed stats: 0 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. Improved over the last three months: Headshots +5 pp, Win rate +30 pp. Got weaker: K/R −0.20, ADR −21.7, ELO −673. Last 30 days: 19 matches, win rate 100%, net ELO +73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.