Beznadejni

Russia
104 matches tracked 17 matches in 30 days
Last updated:

How does Beznadejni play?

Rating 1.05 K/R 0.75 ADR 79.2 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 104 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 68%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 3.3
Knife kills 3 in 104 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 16x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, ADR +6.5, Headshots +6 pp, Win rate +9 pp
= Stayed the same
Rating at 1.06, ELO at 1,882
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.72). Slightly above the average (0.72).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −95 ELO, win rate 44%
On Sundays +26 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.27 · Inferno
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 67%
0.77 better than 70%
82.8 better than 66%
1.10 better than 78%
54% of 182 duels better than 70%
32% of 25 situations better than 33%
Dust 219
42% better than 22%
0.70 better than 37%
72.7 better than 14%
0.94 better than 25%
51% of 103 duels right on the average
42% of 12 situations better than 62%
Anubis17
47% better than 38%
0.75 better than 63%
77.6 better than 35%
1.05 better than 65%
57% of 97 duels better than 81%
38% of 8 situations better than 55%
Ancient10
50% -
0.73 -
76.9 -
1.00-
51% of 47 duels -
57% of 7 situations -
Nuke8
63% -
0.72 -
75.7 -
1.03-
44% of 43 duels -
50% of 2 situations -
Cache6
83% -
0.82 -
85.3 -
1.13-
68% of 38 duels -
0% of 2 situations -
Inferno4
75% -
0.89 -
91.5 -
1.20-
64% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Beznadejni plays

Across 104 matches Beznadejni averages K/R 0.75, ADR 79.2 and a rating of 1.05. Biggest strength: Rounds with first kill at 13%, better than 88% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Mirage with a 54% win rate in 39 matches. In 42 of 104 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 67 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. Things go best in match 1 of the day (+29 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +29 ELO. Improved over the last three months: K/R +0.04, ADR +6.5, Headshots +6 pp, Win rate +9 pp. Unchanged in recent months: Rating at 1.06, ELO at 1,882. Last 30 days: 17 matches, win rate 47%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.